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September 17th, 2024, 03:04 #491
Dont edit the ruleset. When I push an update it will overwrite your edits.
Have a look at the XCore - Strings extension - it contains all or most of the strings - if something is missing let me know.
Have a look at the XCore - Marvel extension - it contains graphic examples and 2 custom rolls
Check out this extension with various examples of changing Dice Faces etc
https://www.fantasygrounds.com/forum...l=1#post707654
Copy one of the extensions to a new name and then edit the extension.xml file
Code:<announcement> <text>XCore - Walking Dead</text> <icon>damned</icon> </announcement> <properties> <name>XCore - Walking Dead</name> <version>0.1</version> <description>Adds support for the Walking Dead Roleplaying Games</description> <ruleset> <name>XCore</name> </ruleset> </properties>
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September 17th, 2024, 21:41 #492
- Join Date
- Aug 2024
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- 12
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Yesterday, 17:01 #493
- Join Date
- Jul 2020
- Posts
- 247
Hey damned can you give me some pointers on the optional Level field, what it does and what the intent here is?
I cannot seem to find anything on it here: https://diehard-gaming.com/xcore/
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Today, 02:16 #494
Check Race and Class in the guide.
Level is attached to Class.
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Today, 20:02 #495
- Join Date
- Sep 2018
- Location
- Pueblo West, Colorado
- Posts
- 42
Amazing work! I have just started a project in this ruleset and so far, so good. I was wondering if it is possible to use "leech rolls." The spell in my game, Vampiric Touch, causes 1d10 of damage and then transfers that damage to the caster as healing. I have attempted to manipulate the Mod Stack to achieve this, but since you can only [getmod] once before it resets, I cannot get the three different results to string together: loading the stack, damaging the target, and healing the caster.
Is there an expression included that I am missing that achieves this? If not, then is it possible to have a roll function where damage loads the mod stack (eg...damagemod)?
Thank you for all your work, amazing stuff here.
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