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  1. #451
    Thank you for everything you have done bmos. Fantasy grounds has been a much better program because of you and your work.
    Good luck, and thank you!

  2. #452
    Thank you bmos for all of your good works.

  3. #453
    bmos,
    I wanted to take a moment to say 'thank you' for all the work and great extensions you've built over the years. They've become essential for our campaigns and many others in the community. I can't imagine going back to use FG without them.

    @FantasyGrounds Team
    Unfortunately, this isn’t the first time we’ve seen a developer need to step away or, in some cases, go missing entirely, leaving the community to scramble for alternatives or updates. With a user base ranging between 600 to 2,600 per extension, his contributions have added significant functionality and value to the Fantasy Grounds platform. I appreciate that bmos is reaching out to the community for help in maintaining these extensions, but I believe this raises a larger question:

    Why wouldn’t Fantasy Grounds step in to take over these critical extensions, particularly when they play such an important role for so many users and bring some much-needed functionality? Ensuring these tools remain functional and updated would not only benefit the community but also reduce the reliance on individual developers who may no longer have the bandwidth to keep up with changes.

    It would be a great show of support to the community if Fantasy Grounds could adopt these types of widely used extensions when developers need to step back.

    Thank you for considering this, and thanks again to bmos for all his hard work and for reaching out.

    Robert

  4. #454
    Quote Originally Posted by RobboNJ69 View Post
    Why wouldn’t Fantasy Grounds step in to take over these critical extensions...
    and then I stumbled across this thread (while looking for something completely unrelated):

    https://www.fantasygrounds.com/forum...nsion-features

  5. #455
    Kelrugem's Avatar
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    Hi all

    Since bmos has currently no time to update his extensions, I can try to fix anything related to his extensions However, it is a lot of course and may take a looong time until I get used to this. Thus, I would be happy if people can gather some incompatibilities here But I will mostly focus on 3.5E/PF1; if it is straight-forward for other rulesets, then I won't ignore other rulesets though

    (and no guarantee how fast I will be! )

    I looked through all the forum threads yesterday, but usually I was not able to reproduce the issues mentioned there (so maybe some stuff got fixed in the meantime).

    One issue I am aware of: In extradimensional containers, the data fields for volume etc. are gone right now (in 3.5E/PF1)

  6. #456
    Morenu's Avatar
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    Thanks Kel, make sure the new wife is on board with the time

    do you have the ability to push updates to forge or do we manually deal with it for the time being?
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  7. #457
    Kelrugem's Avatar
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    Quote Originally Posted by Morenu View Post
    Thanks Kel, make sure the new wife is on board with the time

    do you have the ability to push updates to forge or do we manually deal with it for the time being?
    hehe, I think she is okay with that

    I would make commits on github so that you can at least download new versions there; but I will also ask bmos whether he is willing to upload new versions on the forge whenever he has time

  8. #458
    Morenu's Avatar
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    I can't code lua, but if there is something I can do to help, just reach out (confirm bugs, purchase something so you can test it...)
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  9. #459
    Kelrugem's Avatar
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    Quote Originally Posted by Morenu View Post
    I can't code lua, but if there is something I can do to help, just reach out (confirm bugs, purchase something so you can test it...)
    Thanks a lot Appreciated

  10. #460
    This is great news, big thanks to you Kelrugem.
    Your and Bmos' extensions have been a great asset and a help to my campaign.

    I have one small issue to report. Bmos' "Spell Failure" extension has stopped working. I doesn't give any error notification, just doesn't roll the check.
    Tested it even with a clear campaign with only that extension and no roll.

    Thanks in advance and as I mentioned, it's just a small issue so no hurry.

    -Niko-

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