Cosmere RPG Beta Launch
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  1. #491
    damned's Avatar
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    Dont edit the ruleset. When I push an update it will overwrite your edits.

    Have a look at the XCore - Strings extension - it contains all or most of the strings - if something is missing let me know.
    Have a look at the XCore - Marvel extension - it contains graphic examples and 2 custom rolls

    Check out this extension with various examples of changing Dice Faces etc
    https://www.fantasygrounds.com/forum...l=1#post707654

    Copy one of the extensions to a new name and then edit the extension.xml file

    Code:
    	<announcement>
    		<text>XCore - Walking Dead</text>
    		<icon>damned</icon>
    	</announcement>
    	<properties>
    		<name>XCore - Walking Dead</name>
    		<version>0.1</version>
    		<description>Adds support for the Walking Dead Roleplaying Games</description>
    		<ruleset>
    			<name>XCore</name>
    		</ruleset>
    	</properties>
    and go from there

  2. #492
    Quote Originally Posted by damned View Post
    Dont edit the ruleset. When I push an update it will overwrite your edits.

    Have a look at the XCore - Strings extension - it contains all or most of the strings - if something is missing let me know.
    Have a look at the XCore - Marvel extension - it contains graphic examples and 2 custom rolls

    Check out this extension with various examples of changing Dice Faces etc
    https://www.fantasygrounds.com/forum...l=1#post707654

    Copy one of the extensions to a new name and then edit the extension.xml file

    Code:
    	<announcement>
    		<text>XCore - Walking Dead</text>
    		<icon>damned</icon>
    	</announcement>
    	<properties>
    		<name>XCore - Walking Dead</name>
    		<version>0.1</version>
    		<description>Adds support for the Walking Dead Roleplaying Games</description>
    		<ruleset>
    			<name>XCore</name>
    		</ruleset>
    	</properties>
    and go from there
    wow that's great, I will do that @damned, thanks!!!

  3. #493
    Hey damned can you give me some pointers on the optional Level field, what it does and what the intent here is?

    I cannot seem to find anything on it here: https://diehard-gaming.com/xcore/

  4. #494

  5. #495

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    Amazing work! I have just started a project in this ruleset and so far, so good. I was wondering if it is possible to use "leech rolls." The spell in my game, Vampiric Touch, causes 1d10 of damage and then transfers that damage to the caster as healing. I have attempted to manipulate the Mod Stack to achieve this, but since you can only [getmod] once before it resets, I cannot get the three different results to string together: loading the stack, damaging the target, and healing the caster.

    Is there an expression included that I am missing that achieves this? If not, then is it possible to have a roll function where damage loads the mod stack (eg...damagemod)?

    Thank you for all your work, amazing stuff here.

  6. #496
    damned's Avatar
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    Great to hear Fistan77

    One of my goals with XCore was to not make every conceivable roll like we did with MoreCore which has somewhere close to 200 rolls.
    But I do want people that use XCore and need a new roll to build one and share it out as an extension.
    There are several extension examples in the Forge to show what is required broadly to achieve this.

    Am happy to help...

  7. #497
    damned's Avatar
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    The change should be relatively simple.

    Firstly what roll are you using to do the damage?

    1. We want to grab that roll code into a new extension
    2. Compare the damage roll to the attackers wounds
    3. After damage applied top the target, if damage is greater than attacker wounds set the damage variable to the attackers wounds amount (eg cant over heal)
    4. Reduce attackers wounds by the attacks damage amount

    Will also need to assign it a string and an icon.

  8. #498

  9. #499

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    Okay cool,

    I threw this together and it shares the exact same behavior as your 'mod' and [getmod] functions, so it overheals and will stack damage rolls if it is rolled more than once.

    The function is 'damagemod'

    I will work on it further a bit later to improve its functionality.

    Thanks for the tips!
    Attached Files Attached Files

  10. #500

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