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September 15th, 2024, 18:45 #151
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September 22nd, 2024, 16:51 #152Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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September 22nd, 2024, 22:51 #153
It's like the ago old reason that rogues wear leather armor... It's made of hide
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September 24th, 2024, 20:24 #154
Updated today: https://www.fantasygrounds.com/forum...mber-24th-2024
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 12th, 2024, 07:21 #155
- Join Date
- Jul 2020
- Posts
- 7
Sorry if this was already asked or if is not the place to ask this. Is PF2 Player Core 2 going to be added to the ORC module? Or only Player Core is part of it.
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October 13th, 2024, 16:20 #156
Last I've heard Player Core 2 is going to be added, but there's not an ETA currently on when.
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October 17th, 2024, 19:50 #157
That's great to hear !
On a completely different subject, I was wondering if there was plans to add Advantage/Disadvantage to the PF2 rules
It's of course a core part of DnD, and it's also integrated into Pathfinder 1E
My new PF2 game has a Witch character who uses the Sure Strike spell (The next time you make an attack roll before the end of your turn, roll the attack twice and use the better result.) and the automation in the spell book is written out as - Sure Strike; Fortune - So I assumed that you guys are planning on adding it using the PF2 naming of Fortune instead of Advantage/Disadvantage
Just curious, I love Fantasy Grounds game automation and I go out of my way to make sure all my players and myself have everything automated to the teeth, I like to know all the effects are being handled, modifiers, bonuses so we can focus on choices and not book keeping. It's what bogs down my at home game of PF2 I run with my son and friends. Making sure you have counted every bonus or penalty can make combat slow down, where my games in Fantasy Grounds are so much more headache free because you all have worked so hard on making this a wonderful gaming tool
Thanks for your time !
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October 18th, 2024, 16:48 #158
- Join Date
- Aug 2019
- Posts
- 39
Hello
Fortune is a trait in PF2e.
https://2e.aonprd.com/Traits.aspx?ID=612
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October 19th, 2024, 01:58 #159
I know it is a trait, I wasn't asking that
In Fantasy grounds there is automation in the software that when a spell effect or other effect has the Fortune trait (In the DnD and Pathfinder 3.5 rulesets it's called Advantage/Disadvantage) Fantasy Grounds will automatically make both rolls, then select the winning roll for the action taken
I was asking if there was plans to integrate this automation into the PF2 system which is lacking this specific automation
I have tried using the same automation coding that the DnD ruleset uses to automate it, but it does not function in PF2
For example
Effect: ADVATK
Effect: DISATK
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October 19th, 2024, 02:47 #160
- Join Date
- Jan 2021
- Location
- Itinerant, as needed
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- 95
That would be inappropriate because many Fortune effects don't actually work that way in Pathfinder 2E.
For instance, if you burn a hero point for a reroll, that's a fortune effect -- and you use the result of the reroll even if it's worse. The same goes for Halfling Luck. Devise a Strategm is a fortune effect, and it only involves a single roll. Assurance is a Fortune effect and doesn't involve a roll at all.
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