Thread: Custom Dice Base
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July 23rd, 2019, 03:41 #31
Bingo! It works! Thanks a lot for your time pr6i6st!
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July 23rd, 2019, 04:05 #32
Last edited by pr6i6e6st; July 23rd, 2019 at 04:11.
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April 7th, 2020, 12:37 #33
- Join Date
- Mar 2020
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- 3
Thanks mcortez for this extension, and pr6i6e6st for the exemple ! Very useful in my attempt for HeroQuest
Is there a code to launch the special dice, like when I put "2d6" in an action tab then grab it into dialog tab ?
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August 11th, 2020, 15:18 #34
- Join Date
- Jul 2018
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- 1
I've been trying to get this extension to work with FGU and got most of it working except for the dice results being blank in the chat box.
I removed the FGF and replaced it with a generic TTF under /graphics/fonts and edited the base.xml to include the TTF tag instead of the FGF.
Not sure what step i'm missing to get numbers to populate in the chat box for FGU
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November 10th, 2021, 18:30 #35
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- Sep 2020
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- 1
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September 13th, 2024, 22:37 #36
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- Jul 2017
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- 5
Hello, hello!
necromancing an old topic here.
ive downloaded the files in this thread, modified them to my custom die and also edited the corerpg rule set to display the invisible.ttf font in the graphics_dice inside the graphics folder.
the result is i have the 2 new die but theyre blank.
ive set png files to represent symbols and numbers, set them on the xml file but still "blank" die.
im using the unity version of FG.
dont know how to make it work. any help?
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September 14th, 2024, 01:34 #37
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September 14th, 2024, 03:36 #38
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- Jul 2017
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- 5
thank you for your help! im going to read thru everything.
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