Thread: 5E - StealthTracker
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June 26th, 2024, 11:30 #111
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September 10th, 2024, 17:41 #112
Hi. Very nice extension, by the way. I'm just wondering if you have plans to automate the new way to "stealth" in 5e 2024? Here is a link to the 2024 free rules for reference:
https://www.dndbeyond.com/sources/dn...ary#HideAction
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September 10th, 2024, 19:18 #113
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September 10th, 2024, 19:30 #114
Based on those rules, it looks like it's resolved when the actor takes the Hide action. So Stealth Tracker might not even be necessary with the new ruleset. I'll keep thinking about it and do whatever makes the most sense for the new rules. Thanks again for bringing it up.
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September 10th, 2024, 19:51 #115
I was thinking your existing code could still help quite a bit. Although the initial hide action is just a DC15 Stealth check, the stealth roll outcome is still saved and used as a DC for perception checks for creatures trying to "find" the hidden creature. That is actually quite similar to 2014.
Maybe adding a feature for convenience that would give the invisible condition upon rolling a stealth check 15 or higher? I don't know how hard that would be to add.
What do you think?
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September 11th, 2024, 01:35 #116
Yeah, I could see the usefulness still. And I could add the Invisible effect if the new ruleset doesn't do that automagically somehow.
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September 11th, 2024, 07:45 #117
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And don't forget about the folks who won't actually update to 2024 for various reasons. So the functionality they enjoy today would be desirable going forward, but you'd still want to test things against Test to see if anything gets impacted as is. Not sure if there will be a real way to check against 2014 vs 2024 module\rules being used, so might even be something to look at an options toggle because I would imagine you will use one version or the other, not both. Fantasy Grounds looks to be settling on using 2024 or Legacy between the two.
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September 11th, 2024, 14:13 #118
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