-
August 19th, 2024, 19:07 #201
- Join Date
- May 2019
- Posts
- 129
Unable to drag and drop weapons/items onto supporting character sheets
-
August 19th, 2024, 20:34 #202
I will have a look and see as this might be related to the recent update. I am however locking down the ruleset for the time being for updates and may take some time for this to go LIVE.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
August 19th, 2024, 22:17 #203
- Join Date
- Jul 2020
- Posts
- 81
2nd edition
Just curious if the new edition, STA 2e is going to be a whole new package, or will the original Core rules be adapted. Right now if I wanted to play 2nd edition on FGU, I'd be stuck.
-
August 19th, 2024, 22:31 #204
Its being built as a new ruleset.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
August 19th, 2024, 23:08 #205
- Join Date
- Mar 2020
- Location
- USA
- Posts
- 89
-
August 20th, 2024, 00:09 #206
- Join Date
- Jul 2020
- Posts
- 81
Indeed, but there are quite a few other subtle changes that would be nicer to be part of the package. For example many Talents aren't identical, ships are different, etc. I think the automation built in to the current system is often undernoticed and underutilized.
Although it could be played with the 1st edition system, I think you wouldn't get many of the benefits of a properly implemented package.
-
September 8th, 2024, 09:34 #207
Unable to Add / Edit Ship Tokens
When creating a new ship or making a copy of one from the core ruleset I am unable to add a token or 3d camera image. When clicking on the token icon on the asset, the picture window comes up blank instead. Can't drag a token image to the unlocked ship record or image window.
No extensions loaded.
-
September 8th, 2024, 09:41 #208
Thanks for the report. It will be some time till I'm able to address this report as I currently busy in a high priority project. It may take some time for this to be fixed.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
September 25th, 2024, 17:46 #209
-
October 6th, 2024, 00:45 #210
Links to Exported Characters
Encountered an issue with creating links to character records while converting a pre-generated character pack for the store. The module has story entries for each character and I was hoping to provide a direct link to the character in their story entry. When I load the module, pre-generated character sheet accessed through the link has issues.
Steps to reproduce:
- Create a character in a blank development campaign.
- Drag a weapon equipment item to the character's combat tab (attack should be populated)
- In a story entry, drag a link to the character.
- Export stories/pre-generated characters to a module.
- In a new campaign, load the module.
- Click the link to the pre-generated character in the story entry.
Observed issues (only when accessing pre-gen character via the story entry link):
- Unable to edit portrait/token images on the character sheet.
- Weapon attacks are not present on the character sheet combat tab.
In the new campaign, pre-generated characters do not appear as selectable characters unless selected/added from the module->pre-generated characters list. Characters added this way are working as expected - can edit images and attacks are populated. Going to remove the story links to pre-generated characters for now and add direction on how to load them.
Thread Information
Users Browsing this Thread
There are currently 6 users browsing this thread. (0 members and 6 guests)
Bookmarks