Thread: OSRIC Ruleset
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September 3rd, 2024, 03:32 #111
Thanks a bunch for the details, as always. I'll get these working properly, along with the Charge thing that doesn't work right. Shouldn't be more than a couple/few days before I have an update.
Twitter: @Doomswords
Discord: Doomsword#0669
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September 7th, 2024, 05:18 #112
So, the Ranger bonus works fine for me but ONLY if I remove the guy from the combat tracker after he's leveled up, then add him back. Can you try that as a workaround? I'll see if I can script removing the effect and adding it back when the PC gains a level, but figured I'd see if this works for you for now.
Twitter: @Doomswords
Discord: Doomsword#0669
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September 7th, 2024, 06:04 #113
"Turns" out that 2E nerfs the cleric's turning ability starting at the 4th level by shifting it a bit. These values are hardcoded into the 2E ruleset, so I'll apply OSRIC overrides. I'll also end up getting 1E values (which are a bit different from either of the others) into the extension. Thanks! I wasn't aware of the specific differences, at least not for a LONG time. I'll post back soon with an update...
Twitter: @Doomswords
Discord: Doomsword#0669
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September 7th, 2024, 10:41 #114
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September 7th, 2024, 10:58 #115
Well, well, I never noticed that either. Mind I never really played 2e that much (or more accurately we just merged our game into it and carried on - a lot of the changes had been "table updates" for years anyway. We didn't scrutinise it for technical changes ), certainly never noticed that particular difference.
Thanks, now its known I can handle it in game.
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September 9th, 2024, 05:06 #116
I discovered that you can drag them out of the window and drag them back in (without letting go of the mouse button) and it works, too. Easier than removing/re-adding. I'll still work on making it happen without doing that. I think it will be fairly straightforward. Famous last words...
Twitter: @Doomswords
Discord: Doomsword#0669
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September 9th, 2024, 05:18 #117
New OSRIC out now.
It fixes this discrepancy, but also follows all of the OSRIC turn undead stuff, now.
Changes:
You can now turn demons and devils as "type 13" "fiends". You can only turn 1d2 of them, so I had to put some protection in place to make sure they don't get accidentally turned while among actual undead. They should be automatically sorted properly and placed at the end of the stack, regardless of hit dice. If they're targeted by themselves, the dice result for number of creatures will be properly rolled as 1d2.
If the cleric is high enough level to destroy some of the undead he's targeted, the number of creatures will be properly rolled as 1d6+6, instead of 2d6.
I've included the correct duration of 3d4 rounds on the "turned" effect for any turned undead
I've changed the chat messaging to give clarity on the results, and changed the language and formatting a bit.
I've tested it a ton, with 4th, 6th, and 9th level clerics and all manner of mixed undead and demons and devils - as well as only demons and devils - and it all seems to work. I'm all tested out, so please let me know if you find any issues.
Thanks!Twitter: @Doomswords
Discord: Doomsword#0669
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September 9th, 2024, 09:59 #118
Excellent news, really appreciate the time and effort.
I know what you mean, testing can be tedious
Will let you know if I notice anything weird.
thanks again
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September 9th, 2024, 10:03 #119
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