TALES of the VALIANT
  1. #1

    Question regarding "bReadOnly"

    Hi there,
    I noticed that in "record_quest" we run this code
    Code:
    			function update()
    				super.update();
    
    				local bReadOnly = WindowManager.getReadOnlyState(getDatabaseNode());
    				cr.setReadOnly(bReadOnly);
    				xp.setReadOnly(bReadOnly);
    			end
    while in "record_skill" we run this more advanced code
    Code:
    			function onInit()
    				self.update();
    			end
    			function update()
    				local bReadOnly = WindowManager.getReadOnlyState(getDatabaseNode())
    				local tFields = { "stat", "text", };
    				WindowManager.callSafeControlsUpdate(self, tFields, bReadOnly);
    			end
    Any particular reason why the same code isn't used?

  2. #2
    For which ruleset? Off the top of my head from looking at the snippet, one is calling a deeper update function call while the other is just running the update at that particular level. You see this with merged controls.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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  3. #3

  4. #4
    Then yes, it would mean super.update() is calling a layered update call. This runs that code instead of simply overwriting it with the current update call.
    Dominic Morta
    Ruleset Developer
    Smiteworks

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    Have a suggestion?-Feature Request

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