Thread: Question regarding "bReadOnly"
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September 5th, 2024, 18:22 #1
Question regarding "bReadOnly"
Hi there,
I noticed that in "record_quest" we run this code
Code:function update() super.update(); local bReadOnly = WindowManager.getReadOnlyState(getDatabaseNode()); cr.setReadOnly(bReadOnly); xp.setReadOnly(bReadOnly); end
Code:function onInit() self.update(); end function update() local bReadOnly = WindowManager.getReadOnlyState(getDatabaseNode()) local tFields = { "stat", "text", }; WindowManager.callSafeControlsUpdate(self, tFields, bReadOnly); end
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September 5th, 2024, 18:44 #2
For which ruleset? Off the top of my head from looking at the snippet, one is calling a deeper update function call while the other is just running the update at that particular level. You see this with merged controls.
Dominic Morta
Ruleset Developer
Smiteworks
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September 5th, 2024, 19:12 #3
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September 5th, 2024, 19:16 #4
Then yes, it would mean super.update() is calling a layered update call. This runs that code instead of simply overwriting it with the current update call.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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