DICE PACKS BUNDLE
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  1. #471
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    Hmmm... ctrl+scroll wheel will allow you to edit XP but I think I will change it to allow keyboard edits too.
    I will update that tomorrow.

    You can ctrl+croll wheel down the level - it wont undo anything that you have changed with the level.
    The level ups (and downs?) will be reported in the Log on the Inventory tab.

  2. #472
    The ctrl-scroll wheel works and I see that I can now type xp totals into the field, nice ;-)

    I see that Initiative lets you set a dice value to roll.
    However it seems to be lacking any programmable references.
    It would be very helpful if it could hold something like [dexterity|b]+d6 for example.

    And regarding Health.
    I have it working with [Constitution|a]d6 which is great.
    However every time I click the cog wheel in the upper right of the character sheet to update my Calcs it re-rolls the Health total.
    Not sure how best to handle this but a U.I. lock at minimum would be helpful.

    Also is there a way to determine how the Health total was produced?
    For example a chat output that shows the roll.
    This is helpful to ensure it is being calculated correctly

    thanks, let me know if there's a better place/ way for me to pose these questions.

    Really love xcore as you can prolly tell ;-)

  3. #473
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    Init: basic calculations do work.
    Health: If you use calculations then its going to calculate. Thats what the calculations do. If your system is using dice for health then dont put any calculations in there. Just roll the dice. If your system has Health being tied to some other stats then it might be appropriate to use Calculations. You dont want your 5th Level D&D Barbarian rerolling 5d10+[Constitution|b] every time the sheet updates. He just rolls and puts the value in.
    Logging of Health: We dont log 99% of the changes on a character sheet, I dont really see the advantage in logging changes to Health.

    What game system are you setting up for?

  4. #474
    kk thanks good to know the design intent

    ill have to check Initiative again thanks

    I am building Gamma World 4 with some customizations to add skills.

  5. #475

  6. #476
    Question 1: Can i build an array that defines attribute modifiers (13-15 = +1 / 16-17 = +2 / etc) then call it from the attribute item such that it calculates and enters the attribute modifier?

    found the answer = yes!
    Last edited by adzling; September 4th, 2024 at 16:01.

  7. #477
    Would be great if we could call the Options setup in Classes and Races.
    Would automate a lot of stuff.

  8. #478
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    Quote Originally Posted by adzling View Post
    Question 1: Can i build an array that defines attribute modifiers (13-15 = +1 / 16-17 = +2 / etc) then call it from the attribute item such that it calculates and enters the attribute modifier?

    found the answer = yes!
    The exact example you are looking for is in the guide

  9. #479
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    Quote Originally Posted by adzling View Post
    Would be great if we could call the Options setup in Classes and Races.
    Would automate a lot of stuff.
    You can. You have to write an extension.

  10. #480
    Ok i have made a lot of progress and have all the mutations and character building details in xcore so I am moving onto default modifiers such as "cover etc.
    I see in xcore there is a Modifier window where I can enter "Custom" modifiers.
    Is there a way to enter "Presets"?
    thanks!

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