TALES of the VALIANT
  1. #1

    Creating a new 5E module

    It seems I used to be able to open the modules tab on the side bar and there was an option for building a new module. I do not see that any more. I do not know how to create a new module now and would appreciate any help or advice.

    Thanks

  2. #2
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,751
    Blog Entries
    9
    Create a new campaign. I name them a development campaign such as "DEVL Black Sheep" (where Black Sheep is the name of the module). Create all your content. Then use the chat /export command to create the module. See the link in my signature for best practices.
    Also see wiki articles:
    https://fantasygroundsunity.atlassia...Best-Practices
    Using the Library and Activating Modules - Fantasy Grounds Customer Portal - Fantasy Grounds (atlassian.net)

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #3
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    21,440
    There's also an export button at the bottom of the modules screen (where it's always been) but I think you may be referring to creating a new book (previous called reference manual) rather than a new module.

    To create a new book click on the books button on the right and then on the campaign button at the top of that window.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  4. #4

    Thanks

    Quote Originally Posted by LordEntrails View Post
    Create a new campaign. I name them a development campaign such as "DEVL Black Sheep" (where Black Sheep is the name of the module). Create all your content. Then use the chat /export command to create the module. See the link in my signature for best practices.
    Also see wiki articles:
    https://fantasygroundsunity.atlassia...Best-Practices
    Using the Library and Activating Modules - Fantasy Grounds Customer Portal - Fantasy Grounds (atlassian.net)
    Thank you, I appreciate the advice and your links.

  5. #5

    Thank you

    I appreciate the help. I guess the new look and the updates confused me.

  6. #6
    Quote Originally Posted by gajet480 View Post
    It seems I used to be able to open the modules tab on the side bar and there was an option for building a new module. I do not see that any more. I do not know how to create a new module now and would appreciate any help or advice.

    Thanks
    Are you building assets and text from scratch or just adding to an existing campaign? Is this a conversion, or homebrew?

    Examples of creating different data types.
    5e FG Conversion Playlist: https://youtube.com/playlist?list=PL...2DLhaq4G0n04DH
    Last edited by Laerun; September 2nd, 2024 at 22:23. Reason: Links added.
    FGA Founder
    FGU teacher and student!
    Ultimate License Holder
    Discord Alias: Laerun#6969

    http://www.fantasygroundsacademy.com

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Cosmere RPG Beta Launch

Log in

Log in