Thread: Vecna Eve of Ruin
-
September 1st, 2024, 20:16 #1
- Join Date
- Feb 2016
- Posts
- 556
Vecna Eve of Ruin
Map: Landro
This is technically not a bug, but occluders not being accurate.
This looks like a quick and dirty just to get the map out to us players/gms. Any way of getting them more accurate other than doing it myself?
There may be other maps in the same situation, but I haven't looked at all of them yet.
-
September 1st, 2024, 20:40 #2
You would have to give more examples of what you are seeing as the occluders not being accurate.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
-
September 1st, 2024, 20:49 #3
Since the developer is a tad busy right now, I'll have a look at it and get it fixed up a bit for Tuesday's update.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
September 1st, 2024, 22:17 #4
- Join Date
- Feb 2016
- Posts
- 556
Thx Zacch.
To Superteddy here's an example I uploaded. As you can see the occuders are nowhere near the edges of the image walls. Even the arrow slits are blocked. This allows the tokens to move into the walls.
-
September 1st, 2024, 22:46 #5
I’ve given it a once over and adjusted the occluders in several places. A revised module should get pushed on Tuesday.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
September 8th, 2024, 05:03 #6
Battle Maps
Am I missing something? I cannot locate Battle Maps for locations. Ones that can be shared with the characters that don't have the location markings. i.e. Neverdeath Catacombs C1, C2, C3....
Last edited by Chivalrous1; September 8th, 2024 at 05:13.
If you want it done
I can do it
If I can't do it
I will get it done
If I can't get it done
You don't need it done
-
September 8th, 2024, 06:02 #7
Neverdeath Catacombs
With the help of Dungeon Alchemist, and the community there, I found a Neverdeath Catacombs map that I imported and then placed the room pins on the map. Attaching for those that want it.
Neverdeath Catacombs 02.jpgIf you want it done
I can do it
If I can't do it
I will get it done
If I can't get it done
You don't need it done
-
September 8th, 2024, 06:32 #8
With the help of Dungeon Alchemist, and the community there, I found a Dolindar Tomb map that I imported and then placed the room pins on the map. Attaching for those that want it.
Attachment 61918If you want it done
I can do it
If I can't do it
I will get it done
If I can't get it done
You don't need it done
-
September 8th, 2024, 09:09 #9
All of the maps in Vecna are multi layered maps with a DM layer and a player layer. The DM layer is designated as the DM layer and has the room numbers, secret door etc on it. When you share the map with the players they will only see the layer that is visible to them and won't see the DM layer. By creating the maps in this way we don't need a separate [layer and DM map.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
-
September 8th, 2024, 14:40 #10
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks