DICE PACKS BUNDLE
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  1. #411
    Quote Originally Posted by damned View Post
    For the XCore Marvel extension I have added a new roll cmarvel [a]c#

    This will deduct # from your n1 field which is useful if you are using n1 as Focus.
    Do not use a formula for # just apply the number.
    This works perfectly. Thanks much!!

  2. #412
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    For Marvel XCore is it possible to have someone really good here to set up all the coding so that someone such as myself (who's terrible at coding) can simply take that setup and enter my heroes and villains and story entries please. Does someone have a base template campaign they would be ready to share please?
    Patou a.k.a: Patmaster
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  3. #413
    Quote Originally Posted by Patou View Post
    For Marvel XCore is it possible to have someone really good here to set up all the coding so that someone such as myself (who's terrible at coding) can simply take that setup and enter my heroes and villains and story entries please. Does someone have a base template campaign they would be ready to share please?
    I have a library of all the rolls that I'm working up, but I think sharing that would violate copyright laws as all of the rolls have the rules out of the book implemented. That said, I'm happy to assist with some coding examples.

    Here's a quick example to help get you started (see attached image).

    Looking at the red annotations:
    Daredevil has Attack Stance active, so I added a Temp Melee DMG Bonus of 2 (to reflect the power's effect) and added a Concentration effect to DD on the Combat Tracker for clarity.

    Looking at the orange annotations:
    Double-clicking the first roll rolls the attack and subtracts the Focus cost at the same time (that's the cmarvel [a]c5 coding that you see).
    To determine damage, the player adjusts the middle roll (CTRL+Mousewheel) to whatever the result of the Marvel die was, in this case 5
    Then they adjust the third roll (again, CTRL+Mousewheel) for the final multiplier (DD is punching with x2, but Bullseye has -1 for his reinforced skeleton...which is what Matt gets for dropping Bullseye from a highwire). Final result is a x1.
    Then double-click that third roll to apply the damage. This works out to be 9 (5 x 1 plus two times DD's Melee bonus, which is picked up from [Melee|a] and [Temp Melee DMG Bonus|a]).

    I hope this helps!
    Attached Images Attached Images

  4. #414
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    Quote Originally Posted by Hjorimir View Post
    I have a library of all the rolls that I'm working up, but I think sharing that would violate copyright laws as all of the rolls have the rules out of the book implemented. That said, I'm happy to assist with some coding examples.

    Here's a quick example to help get you started (see attached image).

    Looking at the red annotations:
    Daredevil has Attack Stance active, so I added a Temp Melee DMG Bonus of 2 (to reflect the power's effect) and added a Concentration effect to DD on the Combat Tracker for clarity.

    Looking at the orange annotations:
    Double-clicking the first roll rolls the attack and subtracts the Focus cost at the same time (that's the cmarvel [a]c5 coding that you see).
    To determine damage, the player adjusts the middle roll (CTRL+Mousewheel) to whatever the result of the Marvel die was, in this case 5
    Then they adjust the third roll (again, CTRL+Mousewheel) for the final multiplier (DD is punching with x2, but Bullseye has -1 for his reinforced skeleton...which is what Matt gets for dropping Bullseye from a highwire). Final result is a x1.
    Then double-click that third roll to apply the damage. This works out to be 9 (5 x 1 plus two times DD's Melee bonus, which is picked up from [Melee|a] and [Temp Melee DMG Bonus|a]).

    I hope this helps!
    Thank you Hjorimir. I'll look into this and see how I fair. I've got all the books. If I can't get my head around this I'll figure something out
    Patou a.k.a: Patmaster
    Challenging players since 1987
    2E, 3.5E & now 5E
    https://twitter.com/PatouLeFou
    Discord = @PatouLeFou

  5. #415
    Quote Originally Posted by Patou View Post
    Thank you Hjorimir. I'll look into this and see how I fair. I've got all the books. If I can't get my head around this I'll figure something out
    If you get stuck, please feel free to reach out and I'm happy to help share my implementations.

  6. #416
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    Quote Originally Posted by Hjorimir View Post
    If you get stuck, please feel free to reach out and I'm happy to help share my implementations.
    I'm set-up to attack this

    I guess you would input your "NPCs" similar to the character sheet?
    Attached Images Attached Images
    Patou a.k.a: Patmaster
    Challenging players since 1987
    2E, 3.5E & now 5E
    https://twitter.com/PatouLeFou
    Discord = @PatouLeFou

  7. #417
    Quote Originally Posted by Patou View Post
    I'm set-up to attack this

    I guess you would input your "NPCs" similar to the character sheet?
    I haven't created a lot of villains so far. Where my mind is at that minion type NPCs (e.g., Hand Ninjas, AIM agents, etc.) I'd create as NPCs. Normal "named" villains (e.g. Bullseye, Doctor Doom, etc.) I'd create on a full character sheet and take possession as GM.

    That said, I do intend to test using the NPC sheet for full villains. I just don't like that the NPC forms don't have the ordering options that the full character sheets do. So, if I want the Attributes in order (MARVEL) for an NPC, I have to prepend them with numbers (1 Melee, 2 Agility, etc.), which bugs me. :P

  8. #418
    hi, how could I use a different color dice in the same dice pool? (in the style of alien RPG stress dice)... Would there be a way to do this without having to code? I'm new to FG and I loved Xcore, because I want to adapt a game that doesn't yet exist in the FGU store... thanks in advance!

  9. #419
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    Quote Originally Posted by Hjorimir View Post
    This works. However, there's a small thing where the "big" damage number in the chatbox doesn't reflect that modifier. It does apply the correct amount of damage (double or half) to the target though. Just thought I'd give the feedback, but am THANKFUL for the new implementation.

    See attached for an example. Damage dealt was 12 (correct). Note in damage roll indicates the double damage (12), but the larger number (to the right) was erroneously displayed as 6.
    Its not erroneous as such - it is displaying the dice result. It was intentional to leave it display the dice result. I will see if there is any other feedback and then will review.

  10. #420
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    Quote Originally Posted by Hjorimir View Post
    I have a library of all the rolls that I'm working up, but I think sharing that would violate copyright laws as all of the rolls have the rules out of the book implemented. That said, I'm happy to assist with some coding examples.
    It is OK to share a library or export of data such as skills and powers and equipment etc so long as they do not contain copy/paste descriptions from the books - names and values are OK.
    It is OK to share NPCs also without descriptions.

    You could not share a Reference Manual of the rules.
    You could write your own rules summary and include that but nothing copy and paste.

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