Fantasy Grounds Merchandise
Page 13 of 14 First ... 311121314 Last
  1. #121
    How do you ignore the gang up limit of +4 to allow no limit

  2. #122
    +4 Gang Up bonus is RAW Core Rules in SWADE, so there’s no need to account for changing that in the ruleset. Making it unlimited would be a house rule for which you’d need to write an extension.

  3. #123
    Quote Originally Posted by mac40k View Post
    +4 Gang Up bonus is RAW Core Rules in SWADE, so there’s no need to account for changing that in the ruleset. Making it unlimited would be a house rule for which you’d need to write an extension.
    Or manually add however many extra +1's are needed in the modifier box.

    But really ignoring the rules like this makes Edges like Block pointless.
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

  4. #124
    It's a setting "Living Dead - Dead End" where the zombies ignore the gang up limit

  5. #125
    Quote Originally Posted by Jiminimonka View Post
    Or manually add however many extra +1's are needed in the modifier box.

    But really ignoring the rules like this makes Edges like Block pointless.
    Reducing a bonus against you no matter how large by one or two, with improved block, is never pointless.

  6. #126
    Quote Originally Posted by Mike Serfass View Post
    It would be cool if there were effects that modified conditions or other effects.
    I have an edge like yours in my settings. I just use the Pounce effect on those characters.
    You could play around with calling an one effect from another using #. For example Bound calls #Distracted so there is no need to re-enter what Distracted does. This also means that Dazed [#Distracted] works but now has a new name. You could add another effect into that. Lets say Dazed [#Distracted, Pace -1]. So now we have a new effect name that will modify Distracted. The only potential problem is I am seeing is to be wary of depth. Really Tired [#Dazed] might have issues. Since it calls an effect which then calls another one.

    However I am testing that really tired condition in real life so don't know right now
    Last edited by Lonewolf; November 26th, 2023 at 08:31.
    Ultimate License holder.
    Over 10 years on Fantasy Grounds !

  7. #127
    Quote Originally Posted by Lonewolf View Post
    You could play around with calling an one effect from another using #. For example Bound calls #Distracted so there is no need to re-enter what Distracted does. This also means that Dazed [#Distracted] works but now has a new name. You could add another effect into that. Lets say Dazed [#Distracted, Pace -1]. So now we have a new effect name that will modify Distracted. The only potential problem is I am seeing is to be wary of depth. Really Tired [#Dazed] might have issues. Since it calls an effect which then calls another one.

    However I am testing that really tired condition in real life so don't know right now
    Get some rest!
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

  8. #128
    Quote Originally Posted by icecrmman View Post
    How do you ignore the gang up limit of +4 to allow no limit
    Gang up can either be automated by switching on the option. Or manually added using buttons the modifier window. These buttons can be dragged to the hotbar as well. If want gang up over +4 just add buttons for this.
    Ultimate License holder.
    Over 10 years on Fantasy Grounds !

  9. #129

    Join Date
    Nov 2020
    Location
    Seattle, USA
    Posts
    171
    Is there a way to ignore scale penalties for Fighting (the Swat ability)? I've tried variations of
    [Ignore #Scale -4]
    on the Swat ability and
    [>Ignore #Scale -4]
    on the attack.

  10. #130
    Ikael's Avatar
    Join Date
    Jan 2008
    Location
    Finland/Joensuu
    Posts
    2,394
    Quote Originally Posted by dogfisc View Post
    Is there a way to ignore scale penalties for Fighting (the Swat ability)? I've tried variations of
    [Ignore #Scale -4]
    on the Swat ability and
    [>Ignore #Scale -4]
    on the attack.
    See Dragon NPC from SWADE GM module, it has that effect defined
    "Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness

    Post your SavageWorlds ruleset feature requests and issue reports here!

Page 13 of 14 First ... 311121314 Last

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
GI JOE RPG Launch

Log in

Log in