Cosmere RPG Beta Launch

View Poll Results: Do you like the separate DC fields for each roll type

Voters
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  • No, I wish there was just one number (could be on the sheet multiple places)

    17 25.00%
  • Yes, I like setting it for a specific type and leaving it

    40 58.82%
  • Yes, but I would give it up to have DC fields on each of the expander trays

    11 16.18%
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  1. #501

    V2.16.2

    Quote Originally Posted by BlazingAzureCrow View Post
    This might just be my version (I'm currently multitasking and haven't done any tests yet), but for a few weeks, the PC rolls being requested haven't factored in advantage/disadvantage or modifiers in the modifier window. Is anyone else getting this, or is it working as intended?
    Just fixed this in version 2.16.2
    Last edited by mccartysr; August 27th, 2024 at 04:43. Reason: spelling

  2. #502

    V2.16.3

    Visual update for staged rolls
    Preliminary support for Shadowdark RPG. Instant dice and staged rolls work. So do basic dice rolls.

  3. #503
    System: D&D 5E
    Extension: Requested Roll (all other Extensions disabled)
    Symptom: Here's what I'm seeing...

    1. When an actor has the ADVSKILL or ADVSKILL: all effect, the skill is rolled with Advantage as expected (good)
    2. When an actor has the ADVSKILL: religion or ADVSKILL: persuasion that specific skill rolls with advantage, and all others normal (i.e. without Advantage) (good)
    3. When an actor had the ADVSKILL: sleight of hand (or any other skill with a space if you added custom skills), the Advantage is (as expected) denied to other skills; however, the Advantage is not awarded to the defined skill.
    4. Similarly, DISSKILL and DISSKILL: all award Disadvantage to all skill rolls; however, DISSKILL: nature (or whatever skill desired) fails to award Disadvantage to the roll.

    Sorry to discover this.

  4. #504
    Quote Originally Posted by estrolof View Post
    System: D&D 5E
    Extension: Requested Roll (all other Extensions disabled)
    Symptom: Here's what I'm seeing...

    1. When an actor has the ADVSKILL or ADVSKILL: all effect, the skill is rolled with Advantage as expected (good)
    2. When an actor has the ADVSKILL: religion or ADVSKILL: persuasion that specific skill rolls with advantage, and all others normal (i.e. without Advantage) (good)
    3. When an actor had the ADVSKILL: sleight of hand (or any other skill with a space if you added custom skills), the Advantage is (as expected) denied to other skills; however, the Advantage is not awarded to the defined skill.
    4. Similarly, DISSKILL and DISSKILL: all award Disadvantage to all skill rolls; however, DISSKILL: nature (or whatever skill desired) fails to award Disadvantage to the roll.

    Sorry to discover this.
    This is not a RR bug; it is a 5E bug. Please report to SW in the appropriate forum.

  5. #505
    Thanks for reporting. Definitely report issues not specific to extensions in the main House of Healing or in the 5E forum pinned support thread. I'll have that patched in next ruleset update. (Going to change multi-word skills to be defined as single tag for effects to avoid these sorts of issues. Ex: animalhandling, sleightofhand)

    Regards,
    JPG

  6. #506
    GKEnialb's Avatar
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    Got this a bunch of times today.

    [ERROR] Handler error: [string "..erCombatEffectsGold:..on_save_dnd_bce.lua"]:879: attempt to index field 'sSaveDesc' (a nil value)
    It occurs when only BCEG and Requested Rolls are loaded and a Save is rolled. I've cross-posted.

  7. #507
    Quote Originally Posted by GKEnialb View Post
    Got this a bunch of times today.



    It occurs when only BCEG and Requested Rolls are loaded and a Save is rolled. I've cross-posted.
    I answered with details in the other thread. This is an issue with BCEG's compatibility with 5E. Not an extension conflict.

  8. #508
    GKEnialb's Avatar
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    562
    Thanks - couldn't think of another way to do a save other than RR and the character sheets which worked.

  9. #509
    It appears that with Requested Rolls and Combat Groups loaded, the PCs currently shown in the CT are shown in RR correctly, but the 'Select Random' buttons for PC and NPC select randomly from all CT actors, even those currently hidden from the CT by Combat Groups.

    EDIT: This is also the case with "Target all characters proficient in selected skill".

    Any chance of changing that to select randomly from what's shown in RR?

    Thanks much!
    Last edited by rocketvaultgames; October 31st, 2024 at 17:18.

  10. #510
    For D&D 5e: On the Campaign Options tab, you can add a custom skill and can also add custom skills on PC sheets. This works perfectly.

    Do you know of any way to add custom saves (or abilities).

    I'm ultimately interested in finding an automated solution for things like:

    "Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage + 14 (3d6 + 4) slashing damage."

    I was thinking maybe creating a new save that is the higher of 2 existing saves might be a path to this...

    In a perfect world it could pick the higher/highest of any/all relevant saves so things like this would allow for more granularity:

    Fortitude - (higher of STR/CON)
    Reflex - (higher of DEX/INT)
    Will - (higher of WIS/CHA)
    Physical - (highest of STR/DEX/CON)
    Mental - (highest of INT/WIS/CHA)
    ...and any other combination


    This is probably beyond the scope of this extension, but that 'add' button in the Save section got me thinking.

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