View Poll Results: Do you like the separate DC fields for each roll type
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- 68. You may not vote on this poll
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No, I wish there was just one number (could be on the sheet multiple places)
17 25.00% -
Yes, I like setting it for a specific type and leaving it
40 58.82% -
Yes, but I would give it up to have DC fields on each of the expander trays
11 16.18%
Thread: 5E - Requested Rolls
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August 27th, 2024, 04:43 #501
- Join Date
- Apr 2020
- Posts
- 201
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September 21st, 2024, 19:40 #502
- Join Date
- Apr 2020
- Posts
- 201
V2.16.3
Visual update for staged rolls
Preliminary support for Shadowdark RPG. Instant dice and staged rolls work. So do basic dice rolls.
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October 9th, 2024, 20:03 #503
System: D&D 5E
Extension: Requested Roll (all other Extensions disabled)
Symptom: Here's what I'm seeing...
1. When an actor has the ADVSKILL or ADVSKILL: all effect, the skill is rolled with Advantage as expected (good)
2. When an actor has the ADVSKILL: religion or ADVSKILL: persuasion that specific skill rolls with advantage, and all others normal (i.e. without Advantage) (good)
3. When an actor had the ADVSKILL: sleight of hand (or any other skill with a space if you added custom skills), the Advantage is (as expected) denied to other skills; however, the Advantage is not awarded to the defined skill.
4. Similarly, DISSKILL and DISSKILL: all award Disadvantage to all skill rolls; however, DISSKILL: nature (or whatever skill desired) fails to award Disadvantage to the roll.
Sorry to discover this.
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October 10th, 2024, 01:14 #504
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- Apr 2020
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- 201
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October 10th, 2024, 05:07 #505
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 21,180
Thanks for reporting. Definitely report issues not specific to extensions in the main House of Healing or in the 5E forum pinned support thread. I'll have that patched in next ruleset update. (Going to change multi-word skills to be defined as single tag for effects to avoid these sorts of issues. Ex: animalhandling, sleightofhand)
Regards,
JPG
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October 28th, 2024, 04:07 #506
Got this a bunch of times today.
[ERROR] Handler error: [string "..erCombatEffectsGold:..on_save_dnd_bce.lua"]:879: attempt to index field 'sSaveDesc' (a nil value)
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October 28th, 2024, 05:34 #507
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- Apr 2020
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- 201
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October 28th, 2024, 06:05 #508
Thanks - couldn't think of another way to do a save other than RR and the character sheets which worked.
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October 31st, 2024, 16:37 #509
It appears that with Requested Rolls and Combat Groups loaded, the PCs currently shown in the CT are shown in RR correctly, but the 'Select Random' buttons for PC and NPC select randomly from all CT actors, even those currently hidden from the CT by Combat Groups.
EDIT: This is also the case with "Target all characters proficient in selected skill".
Any chance of changing that to select randomly from what's shown in RR?
Thanks much!Last edited by rocketvaultgames; October 31st, 2024 at 17:18.
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October 31st, 2024, 20:04 #510
For D&D 5e: On the Campaign Options tab, you can add a custom skill and can also add custom skills on PC sheets. This works perfectly.
Do you know of any way to add custom saves (or abilities).
I'm ultimately interested in finding an automated solution for things like:
"Each of those creatures must succeed on a DC 16 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 14 (3d6 + 4) bludgeoning damage + 14 (3d6 + 4) slashing damage."
I was thinking maybe creating a new save that is the higher of 2 existing saves might be a path to this...
In a perfect world it could pick the higher/highest of any/all relevant saves so things like this would allow for more granularity:
Fortitude - (higher of STR/CON)
Reflex - (higher of DEX/INT)
Will - (higher of WIS/CHA)
Physical - (highest of STR/DEX/CON)
Mental - (highest of INT/WIS/CHA)
...and any other combination
This is probably beyond the scope of this extension, but that 'add' button in the Save section got me thinking.
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