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August 26th, 2024, 03:03 #1111
Scratch that; I saw the update on the NPC Importer, very cool thanks. That will save me lots of time!
Last edited by Tabarkus; August 26th, 2024 at 03:32.
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August 29th, 2024, 23:30 #1112
- Join Date
- Jun 2014
- Posts
- 16
How does one set a custom base speed for an occupation? Currently it seems that all custom occupations default to 30' with no option to change that.
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September 4th, 2024, 11:08 #1113
Updates:
[Updated] Improved parsing for NPC importer.
[Updated] Dragging result for Table 1-2: Lucky Roll from chat window to char sheet modifies appropriate field and generates chat message.
Specifically, the NPC importer was having trouble parsing names with text in parentheses. Crit table matching was only parsing the first digit of HD (i.e., HD 12 treated as HD 1).
The lucky roll update uses the code from the /funnel command to determine what modifier field to update on the char sheet. This should eliminate any guesswork for those who prefer the more "hands-on" approach to character creation.DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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September 4th, 2024, 11:15 #1114
That is correct. Are you looking for a faster or slower speed?
If you give the occupation the feature Slow, the ruleset will auto-apply a speed of 20'. You can drag this from an existing dwarf or halfling occupation, or just create it from scratch. The ruleset only reads the feature name, so the descriptive text does not matter.
If you're looking for a more customized speed, this is something I can add to the ruleset easily enough, so just let me knowDCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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September 16th, 2024, 14:44 #1115
Update 2024-09-16:
[Updated] Format of custom crit, fumble, and disapproval table fields.
[Updated] Core rules module for compatibility with new class record format (see below).
[Added] Customizable class advancement table with representation of all existing char sheet fields.
[Removed] Previous class advancement table with options limited to core rules class stats.
I will work on catching up the MCC ruleset with recent the recent changes (NPC importer and class advancement table). I also need to update the Lankhmar/Urban Adventures extension and DCC Annual class formats, so expect those in the near future as well.DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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September 16th, 2024, 16:07 #1116
- Join Date
- Mar 2017
- Posts
- 599
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September 28th, 2024, 18:43 #1117
Hey Leo, I noticed that Ability Score effects are not additive; both penalties and bonuses. See attached image. Are these intended not to be additive?Screenshot 2024-09-28 123523.png
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September 28th, 2024, 19:04 #1118
Hi Tab,
The effects are lowering the Strength score 8 points, from 14 to 6. This reduces the modifier from +1 to -1, hence the [EFFECTS -2] notification. I think that’s working properly.DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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September 29th, 2024, 01:08 #1119
Apparently, my brain can't do math today.
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October 4th, 2024, 10:38 #1120
All good, Tab! For all the testing you have done for this ruleset over the years, you can request a math check any time
DCC Ruleset Wiki: https://github.com/bwgibs/dcc-ruleset/wiki
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