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  1. #1111
    Scratch that; I saw the update on the NPC Importer, very cool thanks. That will save me lots of time!
    Last edited by Tabarkus; August 26th, 2024 at 03:32.

  2. #1112
    How does one set a custom base speed for an occupation? Currently it seems that all custom occupations default to 30' with no option to change that.

  3. #1113
    leozelig's Avatar
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    Updates:
    [Updated] Improved parsing for NPC importer.
    [Updated] Dragging result for Table 1-2: Lucky Roll from chat window to char sheet modifies appropriate field and generates chat message.

    Specifically, the NPC importer was having trouble parsing names with text in parentheses. Crit table matching was only parsing the first digit of HD (i.e., HD 12 treated as HD 1).

    The lucky roll update uses the code from the /funnel command to determine what modifier field to update on the char sheet. This should eliminate any guesswork for those who prefer the more "hands-on" approach to character creation.

  4. #1114
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    Quote Originally Posted by Girl-of-Dust View Post
    How does one set a custom base speed for an occupation? Currently it seems that all custom occupations default to 30' with no option to change that.
    That is correct. Are you looking for a faster or slower speed?

    If you give the occupation the feature Slow, the ruleset will auto-apply a speed of 20'. You can drag this from an existing dwarf or halfling occupation, or just create it from scratch. The ruleset only reads the feature name, so the descriptive text does not matter.

    If you're looking for a more customized speed, this is something I can add to the ruleset easily enough, so just let me know

  5. #1115
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    Update 2024-09-16:

    [Updated] Format of custom crit, fumble, and disapproval table fields.
    [Updated] Core rules module for compatibility with new class record format (see below).
    [Added] Customizable class advancement table with representation of all existing char sheet fields.
    [Removed] Previous class advancement table with options limited to core rules class stats.

    I will work on catching up the MCC ruleset with recent the recent changes (NPC importer and class advancement table). I also need to update the Lankhmar/Urban Adventures extension and DCC Annual class formats, so expect those in the near future as well.

  6. #1116
    Quote Originally Posted by leozelig View Post
    Update 2024-09-16:

    [Updated] Format of custom crit, fumble, and disapproval table fields.
    [Updated] Core rules module for compatibility with new class record format (see below).
    [Added] Customizable class advancement table with representation of all existing char sheet fields.
    [Removed] Previous class advancement table with options limited to core rules class stats.

    I will work on catching up the MCC ruleset with recent the recent changes (NPC importer and class advancement table). I also need to update the Lankhmar/Urban Adventures extension and DCC Annual class formats, so expect those in the near future as well.
    I swear, Leo... You do good work...

  7. #1117
    Hey Leo, I noticed that Ability Score effects are not additive; both penalties and bonuses. See attached image. Are these intended not to be additive?Screenshot 2024-09-28 123523.png

  8. #1118
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    Hi Tab,

    The effects are lowering the Strength score 8 points, from 14 to 6. This reduces the modifier from +1 to -1, hence the [EFFECTS -2] notification. I think that’s working properly.

  9. #1119
    Apparently, my brain can't do math today.

  10. #1120
    leozelig's Avatar
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    All good, Tab! For all the testing you have done for this ruleset over the years, you can request a math check any time

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