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August 15th, 2024, 07:40 #231
- Join Date
- Apr 2024
- Posts
- 18
Submitted a pull with a fix for item sheets losing AE and throwing errors.
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August 15th, 2024, 13:21 #232
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August 15th, 2024, 14:40 #233
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August 15th, 2024, 15:34 #234
You're welcome, but all credit goes to AzureFang for this one!
I just clicked the button to send it to the Forge
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August 15th, 2024, 19:14 #235
- Join Date
- Nov 2020
- Location
- Seattle, USA
- Posts
- 176
Never mind. Didn't see the latest messages before posting.
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August 15th, 2024, 20:22 #236
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August 22nd, 2024, 19:09 #237
- Join Date
- Nov 2017
- Posts
- 62
It looks like there is still a visual glitch with Advanced effects. When the item is locked it shows fine:
Item locked.png
But when unlocked, it conflicts with GM notes. Which I think is another mod now that I am thinking about it. The advanced effects used to be above the item description so there was never any conflict, but it seems to have been moved to the bottom and it causing some crazy text.
Item unlocked.png
I am not sure if you can correct this issue and maybe move it back to just above the item description, or if this will be an issue for the gm notes mod.
Thanks,
-Elaith
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August 25th, 2024, 18:31 #238
- Join Date
- Sep 2019
- Posts
- 11
Hi
If you use variables in that effects (example: has +1 CA each 4 levels, with a class feature, and I write "AC: [QLVL]" in his class feature), how could I recalculate the variables when it should change?
I see if I edit the effect, add one whitespace and remove it, the value is recalculated, but then I need to edit all the class abilities, feats and traits when something changes.
Following the example, should I edit all the features with [LVL], [QLVL] and [HLVL] each level up to add and remove a withespace?
Thanks for your help!
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August 25th, 2024, 18:33 #239
I believe you can just remove and readd them to the Combat Tracker and everything recalculates
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 1st, 2024, 00:58 #240
Posted a conflict in this thread, copying the basics below:
Hey Bmos, for a graphic issue with 2 of your extensions. Advanced Effects and Enhanced Items. Here is a merged screenshot of only those 2 extensions loaded and what is happening (and a fresh update)
Enhanced Item & advanced effect graphic error .pngMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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