TALES of the VALIANT
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  1. #351
    When a player sets as AFK, the other players can see it, but the GM gets an error message:

    [ERROR] Unknown special message type received. (setafk)

    I tested this out with my players and with me acting as a player.

    Regards,

    Devin

  2. #352
    Thanks for the report. It's best to place these in the bug report thread as I monitor there.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #353

  4. #354
    Quote Originally Posted by superteddy57 View Post
    Thanks for the report. It's best to place these in the bug report thread as I monitor there.
    OK. Will post it there if it already hasn't been.

    Devin

  5. #355
    Thanks for reporting. This will be fixed in the Tuesday rulesets update.

    Regards,
    JPG

  6. #356

    Join Date
    Mar 2009
    Location
    Lidingö, Sweden, Europe
    Posts
    407
    Quote Originally Posted by peterb View Post
    When you drop a skill that has a base chance that is a formula (such as dodge) on the character sheet, its base chance is not calculated.

    To replicate:

    Change the dodge skill in the table "Skills" in scripts/manager_gameline.lua so that dodge reads:
    Code:
    ["Dodge"] = { Base="DEX*2", Category="Physical", Untrained=true },
    Now dodge is no longer a default skill.

    Reload the ruleset. Create a new character. Drag the dodge skill onto the character sheet. The base skill value is empty. If you reload the ruleset, you will force a re-calculation and the skill value will be properly calculated.

    This is a problem to me because I'm adapting an extension so that all skill base chances are formulas, so when I drag skills to the character sheet the base chance remains at zero.
    I managed to solve this problem as far as my extension goes. However, the problem remains for the ruleset as such.

  7. #357
    Pushed a fix for this issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #358
    Hello.

    Having an error with tonight's update only on the player's side when I open the combat tracker with any PC in it. I tried to troubleshoot as much as I could.

    Attached is the error message I get.

    I did the following steps:

    1) Deleted my ruleset and re-did the update. Made sure I did not have an un-packed ruleset folder in there. Still got the error.

    2) Disabled all extensions and themes. Still got the error.

    3) Logged in with my D&D 5e ruleset and did NOT get the error, so maybe it is something with the BRP ruleset.

    Is anyone able to duplicate this?

    Thanks,

    Devin
    Attached Images Attached Images

  9. #359

    Join Date
    Mar 2009
    Location
    Lidingö, Sweden, Europe
    Posts
    407
    Sorry, I'm not able to reproduce this error. Can't find that labelrightanchor control in the BRP ruleset.

  10. #360
    Quote Originally Posted by peterb View Post
    Sorry, I'm not able to reproduce this error. Can't find that labelrightanchor control in the BRP ruleset.
    Any advice? Should I do a full reinstall of FGU?

    I wonder why it is looking for that control in my version but not yours.

    Devin

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