Thread: 5e - Indicators
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March 21st, 2023, 02:04 #41
- Join Date
- Dec 2004
- Posts
- 234
Yup, this worked. I lost track of which extensions are updated automatically via the FG Forge and which are not. Thanks.
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February 25th, 2024, 22:21 #42
This extension is now available on the Forge for auto updates!!!
In the second post of this thread I have also added an optional extension that allows you to override any of the image icons used by the extension so you can customize it to your liking.For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 25th, 2024, 22:38 #43
- Join Date
- May 2022
- Posts
- 21
Great news!! BTW, any plans to have the option to disable saves display for the players implemented?
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February 25th, 2024, 22:41 #44For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 25th, 2024, 22:43 #45
- Join Date
- May 2022
- Posts
- 21
Cool! It's been a while since I checked DMSGuild! Thanks!
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April 20th, 2024, 00:00 #46
I enjoy this extension but am encountering two minor problems. I've turned off all my extensions save Indicators and Theme Simple Dark.
The enemy NPC token titles get this weird corruption to them when I initiate the combat tracker and/or when I forward the turn. It's not a big deal, but it tells me it is doing something it should not. I will attempt to include images.
The second is that I do enjoy the status indicators on the token, but they are placed top right of the token and tend to get hidden by the token titles. Gloombear about covers the entire status indicator.
screenshot0001.png
screenshot0002.png
When I turn off Indicators, the token titles work just fine.
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July 16th, 2024, 04:52 #47
- Join Date
- Feb 2017
- Location
- Greece or Iceland, depending on the time of year.
- Posts
- 203
This is something that I too have been noticing for months and wanted to post about it, but was always forgetting to do so.
It appears that the extension randomly replaces the mini_name.png frame with the token_number.png frame, and with an offset that's all over the place.
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July 17th, 2024, 21:06 #48
Thanks, I am looking into this.
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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July 18th, 2024, 20:41 #49
I have pushed a fix to the test channel. please try there and let me know. If it all seems good, I'll push it live. The code I had to change was to remove a sendToBack() function which means it will sit on top of any other bitmaps (like name, or anything else decorating the tokens).
For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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August 21st, 2024, 00:49 #50
- Join Date
- Jan 2013
- Posts
- 36
There currently seems to be an issue with this extension that, as soon as anything happens that is token-related while they are on a map (advancing initiative, making attack or damage rolls, etc.), it pops the map the tokens are on to the forefront, regardless of what other windows you have covering it. It's not a massive problem, but it quickly gets annoying if you want to read a spell entry or check a character sheet and the map jumps up in front whenever a player is doing anything during combat. I guess something with the latest big update of FG has caused this?
Would be great if you could look into this, thanks!
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