TALES of the VALIANT
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,163

    Release Updates for August 20th, 2024

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the Module Activation window from Library->Activation, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Shadow of the Demon Lord (Shadow of the Demon Lord)
    • [Fixed] NPC Tabs fixed
    • [Fixed] NPC Tokens fixed


    Dungeon Crawl Classics #66.5: Doom of the Savage Kings (Dungeon Crawl Classics)
    • [Fixed] grayscale JPGs to be RGB
    • [Fixed] grayscale JPGs to be RGB


    Dungeon Crawl Classics #68: The People of the Pit (Dungeon Crawl Classics)
    • [Fixed] grayscale JPGs to be RGB


    Savage Worlds Adventure Edition (Savage Worlds)
    • [Added] Racial Abilities now display group, value, and max fields.
    • [Added] Edges display the linked dependency edge.
    • [Added] Arcane Backgrounds now display the linked Arcane Skill and AB Edge.
    • [Added] Added Max field to the Cyberware window.
    • [Added] Added the chat command modifiers [load|unload]
    • [Updated] Cyberware can now be dropped on parcels and the Party Sheet loot list.
    • [Updated] Module Export now removes default effects and modifiers.
    • [Updated] Increased the minimum height of the Modifications / Enchantments and Arcane Device lists on items, weapons, and armor to make dropping onto them easier.
    • [Fixed] Dragging a character by name from the Party Sheet causes an error.


    D&D Classics: B12 Queen's Harvest (Basic) (D&D Classics - AD&D 1E/2E)
    • [Fixed] Unlocked records


    Dungeon Crawl Classics #82: Bride of the Black Manse (Dungeon Crawl Classics)
    • [Added] Color maps with line-of-sight. Note that original hand-drawn maps are unchanged.
    • [Added] Encounters with token placement for color maps.
    • [Added] Story entry for recording the heirs of House Liis.
    • [Added] Pictures to NPC records when available.


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] Hafling gypsy renamed to halfling wanderer for 10th printing.
    • [Added] NPC importer converts stat block and optional description to campaign record.


    Pathfinder 2 RPG Ruleset (Pathfinder 2.0)
    • [Added] Boost controls to the chargen tracker for level 15 and 20 ability boosts
    • [Updated] Legacy and remastered languages relating to Player Core 2 ancestries.
    • [Updated] Widened PC name field slightly to fill in blank space where token was previously shown.
    • [Added] Background Rarity to chargen selection window.
    • [Added] Subcategory filter to Lookup data campaign list.
    • [Fixed] Background rarity not locking.
    • [Fixed] Player Core 2 sorcerer spell progression incorrect.
    • [Fixed] Spell header and inventory armor penalty fields not viewable in darker themes.


    Pathfinder 2 RPG - Player Core 2 (Pathfinder 2.0)
    • [Fixed] Alchemist, Barbarian, Champion, Investigator, Swashbuckler missing 1st level class feat.
    • [Fixed] Ancestry languages not added to PC when ancestry selected.
    • [Fixed] Sorcerer spellclass not created when bloodline selected.
    • [Fixed] The text for the feat Underground Network is mixed in with the Water Sprint Text.
    • [Fixed] Investigator: incorrectly gets weapon mastery at level 1 (should be 13)
    • [Fixed] Barbarian Rage automation has legacy -1 AC
    • [Fixed] Barbarian instinct selection not including other product instincts.
    • [Fixed] Sorcerer missing base attack and defense proficiencies.
    • [Fixed] Oracle spell progression should start at three spells per spell rank.
    • [Fixed] Rare backgrounds aren't correctly tagged as rare.
    • [Fixed] Investigator: skill increases should be more frequent.
    • [Fixed] Alchemist's alchemy class feature doesn't add the alchemical crafting feat.


    Savage Rifts(R): Land of a Thousand Islands (Savage Worlds)
    • [Fixed] Corrected some typos
    • [Added] Missing artwork for Ojahee 2.5D image


    Savage Rifts: Savage Foes of North America (Savage Worlds)
    • [Fixed] Typos pointed out on Discord
    • [Updated] Added addition effects to various NPCs


    Cursed Scroll Zine, Vol. 2: Red Sands (Shadowdark RPG)
    • [Fixed] Pins on the Fortress map linked to incorrect locations.
    • [Updated] Coding of textbox borders in adventure section of Story; text3 updated to hatching-light.


    Rifts (R): The Tomorrow Legion Player's Guide (Savage Worlds)
    • [Fixed] Boom Gun Damage
    • [Updated] Extension updates for upcoming features.
    • [Fixed] Removed page numbers and replaced with links where possible
    • [Fixed] Combat Cyborg Framework has better automation when created.
    • [Updated] Lots of little things updated and made shinier


    Skinwalker (Savage Worlds)
    • [Added] Ref Manual subchapter - Appendix V: Arm and Equipment
    • [Added] Page: Arms - This includes links to standard melee weapons
    • [Added] Beretta 93R Pistol (New Weapon)
    • [Added] Glock 17 9mm Pistol (New Weapon)
    • [Added] Glock 20 10mm Pistol (New Weapon)
    • [Added] HK PSG 1 Sniper Rifle (New Weapon)
    • [Added] Mossberg 12 gauge shotgun (New Weapon)
    • [Added] SIG Sauer P220 .45 Pistol (New Weapon)
    • [Added] Page: Equipment with links to SWADE Gear and the following new items:
    • [Added] Disguise Kit
    • [Added] Evidence Kit
    • [Added] Forensics Kit
    • [Added] Forgery Kit
    • [Added] Zip-Tie Handcuffs
    • [Added] Light-Duty Vest (Armor)
    • [Added] Mechanical Tool Kit
    • [Added] Ranger-Finding Binoculars
    • [Added] Skinning Knife
    • [Added] Walkie-Talkie


    Cyberpunk RED - Cyberpunk: Edgerunners Mission Kit (Cyberpunk Red)
    • [Added] Neuroport item for FBCs


    Rifts: The Garnet Town Gambit (Revised Edition) (Savage Worlds)
    • [Fixed] No longer read only so GMs can edit.


    Cyberpunk Red: Core Rulebook (Cyberpunk Red)
    • [Fixed] missing combat tracker initiative controls
    • [Fixed] some minor graphical issues
    • [Updated] some verbiage to be in string files
    • [Added] rof visibility to the npc combat tracker weapons
    • [Updated] Tabs to use text instead of icons
    • [Fixed] desynced gear filter between client and host on charsheet
    • [Fixed] overlapping buttons on char selection


    Shadowdark RPG (Shadowdark RPG)
    • [Updated] The D20 located on the desktop can now be rolled with ADV DISADV
    • [Fixed] reference-chapter frame so the text is legible.


    Deadlands: Lost Colony - Maw of Oblivion (Savage Worlds)
    • [Fixed] maneuvering thrusters link


    Campaign Builder: Cities & Towns (5E Compatible)
    • [Updated] Tokens
    • [Updated] FGU 4.5 compatibility
    • [Added] Conversion Notes: All maps are for reference only, no LOS included.

  2. #2
    Starfinder 1E (Ruleset)
    • [Fixed] Mech HP and MP not being factored correclty
    • [Fixed] Mech weapon attacks not factoring crit effects properly
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3
    CoreRPG (and layered rulesets)
    • [Fixed] Many theme-related adjustments across dozens of rulesets and themes.
    • [Fixed] Selection dialogs were allowing more choices when exact number specified.
    • [Fixed] Script error when dragging campaign record view buttons.
    • [Updated] Character build dialog for single selections will now disable other options when changing option.


    D&D 5E (Ruleset)
    • [Fixed] Some spell records report error when attempting to Output Record To Chat.
    Last edited by Moon Wizard; August 22nd, 2024 at 22:41.

  4. #4

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,163
    Hotfixes 8-21-2024

    Savage Worlds Adventure Edition (Savage Worlds)
    • [Fixed] Vision effects added to CT don't apply vision type on map.

  5. #5

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,163
    Hotfixes 8-22-2024

    Shadowdark RPG (Shadowdark RPG)
    • [Fixed] You can once again delete foes from the combat tracker


    Shadow of the Demon Lord (Shadow of the Demon Lord)
    • [Fixed] Error on Expert Path display
    Last edited by lokiare; August 22nd, 2024 at 18:09. Reason: Adding products.

  6. #6

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,163
    Hotfixes 8-23-2024

    Shadowdark RPG (Shadowdark RPG)
    • [Fixed] Negative constitution modifiers will now apply to level 1 hit point rolls.


    Pathfinder 2 RPG - Seven Dooms for Sandpoint (Pathfinder 2.0)
    • [Fixed] Level 3 Pins updated
    Last edited by lokiare; August 23rd, 2024 at 21:18. Reason: Added products.

  7. #7
    Basic Roleplaying (Ruleset)
    • [Fixed] Dropped skills not factoring base text when recalculating base.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #8

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,163
    Hotfixes 8-26-2024

    Crystal Heart (Savage Worlds)
    • [Added] Link to Crystal Channelling Arcane Skill is created when new PC is created
    • [Fixed] Script error when opening power record
    • [Fixed] Crystal Channelling arcane skill was no set when new PC is created
    • [Fixed] Graphical glitches in harness and in party sheet

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