Thread: DC20 Community Ruleset
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July 8th, 2024, 09:35 #21
I like a lot of the rules in this, for sure will be checking it out.
-MrDDT
Discord @mrddt
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Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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July 24th, 2024, 21:32 #22
- Join Date
- Aug 2019
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- 3
I am having issues downloading the ruleset. I can't even find the file download on the screen. It just says owned, but no option to download.
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July 24th, 2024, 21:38 #23
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- Mar 2016
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- Canada
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- 48
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July 24th, 2024, 21:42 #24Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 26th, 2024, 03:21 #25
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- Jun 2020
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- 2
Played a test session of this tonight. Awesome work. Would you by chance have a wiki/list of effects coding for DC20 available?
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July 26th, 2024, 06:16 #26
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- Feb 2019
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- 23
Great to hear that it worked well for you! The list of effect codings is linked on the forge page (albeit inside the text). You can find the documentation at: https://gitlab.com/elewyth-ttrpg/fan...ain/effects.md.
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July 29th, 2024, 22:27 #27
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- Jun 2020
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July 30th, 2024, 08:03 #28
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- Feb 2019
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Actions showing up in the combat tracker is not (yet) supported, but it is a good point that that should be added eventually. There is also currently no automatic parsing of NPC powers/attacks yet. You have to create the attacks manually in the NPC sheet, in the same way players create Spells/Powers in the Actions tab of the character sheet. This is mainly because at the time of implementing the NPC sheet, there were no official monster/NPC statblocks released yet, so I didn't know how the texts would be formatted to implement such an automatic parsing of attacks/powers. By now, a couple of stat blocks have been released, but I will wait for more of them to see if it is even possible to implement an automatic parsing, as exists for 5e etc. It would obviously make it more convenient to only need to copy&paste the text into the NPC's attack description field, and have the attack be automatically recognized from there. But for now, you'll have to create all powers manually, and use them from the NPC sheet that is linked to the combat tracker entry.
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August 18th, 2024, 05:45 #29
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- Apr 2018
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- 10
With the new FGU core update, there seems to be some interactions with the combat tracker with the ruleset that's causing constant errors. Is this an easy fix or will this require some serious tweaking?
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August 19th, 2024, 18:14 #30
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- Feb 2019
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