GI JOE RPG Launch
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  1. #381
    Just another little test:
    -not possible to add any Item within Character(companion) nor Creature(companion), only values can be changed.
    Attached Images Attached Images

  2. #382
    Bow Weapons, when equipped from inventory, do not correctly calculate S.p.e.c.i.a.l. plus skill (should be Agility + Athletics) and in weapons cycling there's no icon for bows weapons.

    Regards from Italy.

  3. #383
    When exporting a module, NPC "special abilities" are not being exported.

  4. #384
    Quote Originally Posted by kromtor View Post
    Just another little test:
    -not possible to add any Item within Character(companion) nor Creature(companion), only values can be changed.
    I will see what might have changed when I first attempted this. I might need to register the actor type. Thanks for reporting

    Quote Originally Posted by kromtor View Post
    Bow Weapons, when equipped from inventory, do not correctly calculate S.p.e.c.i.a.l. plus skill (should be Agility + Athletics) and in weapons cycling there's no icon for bows weapons.

    Regards from Italy.
    Hmm.... I overlooked that oddball. Will look into it further.

    Quote Originally Posted by kromtor View Post
    When exporting a module, NPC "special abilities" are not being exported.
    I pushed a hotfix for this issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #385
    Confirm the exporting issue has been solved, thank you!!

  6. #386
    More testing:
    - scavenging do not work correctly, it does not consider the "Need Effect?" functionality.
    In the attached example it always deliver only "Mirelurk meat" and never "Softshell Mirelurk Meat" that should deliver it when an effect happens ("need effect?" set to 1).
    - melee damage bonus due to high strength is not being added to unarmed and melee weapons damage rolls.

    Best regards and thank you.
    Attached Images Attached Images

  7. #387
    Sorry, a little correction for my latest post:
    -melee damage bonus is correclty added to melee weapon damage dices, but not to unarmed damage rolls.

    Best regards,

  8. #388
    Ok thanks, will look it over.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  9. #389
    Pushed updates to address the latest reports.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #390
    Dear Dominic,
    here's my feedback for the updates:
    -Bow: well done, correct!
    -Melee damage: well done, correct!
    -Scavenging: it functions perfectly for "one-effect-needed results"; for "two-effect-needed results" i think it consider as one result and drop also the item that should not.

    Thank you again for your fantastic response!

    Great work anyway!!!

    Michele.

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