Cosmere RPG Beta Launch
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  1. #231
    Submitted a pull with a fix for item sheets losing AE and throwing errors.

  2. #232
    Quote Originally Posted by Azure Fang View Post
    Submitted a pull with a fix for item sheets losing AE and throwing errors.
    Thank you!
    Just pushed the release

  3. #233
    Quote Originally Posted by bmos View Post
    Thank you!
    Just pushed the release
    That fixed the issue that I was seeing. No more errors. Thanks bmos

  4. #234
    You're welcome, but all credit goes to AzureFang for this one!
    I just clicked the button to send it to the Forge

  5. #235

    Join Date
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    Never mind. Didn't see the latest messages before posting.

  6. #236
    Quote Originally Posted by bmos View Post
    You're welcome, but all credit goes to AzureFang for this one!
    I just clicked the button to send it to the Forge
    Oops, sorry about that. Thank you Azure Fang

  7. #237
    It looks like there is still a visual glitch with Advanced effects. When the item is locked it shows fine:

    Item locked.png

    But when unlocked, it conflicts with GM notes. Which I think is another mod now that I am thinking about it. The advanced effects used to be above the item description so there was never any conflict, but it seems to have been moved to the bottom and it causing some crazy text.

    Item unlocked.png

    I am not sure if you can correct this issue and maybe move it back to just above the item description, or if this will be an issue for the gm notes mod.

    Thanks,
    -Elaith

  8. #238
    Hi
    If you use variables in that effects (example: has +1 CA each 4 levels, with a class feature, and I write "AC: [QLVL]" in his class feature), how could I recalculate the variables when it should change?

    I see if I edit the effect, add one whitespace and remove it, the value is recalculated, but then I need to edit all the class abilities, feats and traits when something changes.

    Following the example, should I edit all the features with [LVL], [QLVL] and [HLVL] each level up to add and remove a withespace?

    Thanks for your help!

  9. #239
    Morenu's Avatar
    Join Date
    Mar 2020
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    Pennsylvania, USA
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    674
    I believe you can just remove and readd them to the Combat Tracker and everything recalculates
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

  10. #240
    Morenu's Avatar
    Join Date
    Mar 2020
    Location
    Pennsylvania, USA
    Posts
    674
    Posted a conflict in this thread, copying the basics below:

    Hey Bmos, for a graphic issue with 2 of your extensions. Advanced Effects and Enhanced Items. Here is a merged screenshot of only those 2 extensions loaded and what is happening (and a fresh update)

    Enhanced Item & advanced effect graphic error .png
    My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.

    40+ PF1e Extensions & Modules I use, with links.

    PF1E Coding Effects - Spreadsheet

    Discord: Morenu

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