-
July 22nd, 2023, 19:34 #221
-
July 22nd, 2023, 19:59 #222
Glad you like the idea. I really wish I could wrap my mind around the coding. I feel like I would enjoy making extensions.
I would think the easiest way would be to make a "spell" for the feat or trait or item, Name the spell the same as the feat/trait/item with effect at the end. then add that spell to the feat effect. and preferably have it work with adv. character sheet and be able to define it to go to spell/weapon/item/other under the ability tab.
well glad you like the idea, guess I will go watch the ruleset wizard videos again.Last edited by Morenu; July 23rd, 2023 at 05:04.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
July 23rd, 2023, 10:07 #223
That would probably be a magic item compendium module that has the magic items with built on effects (probably with the extended item extension required). I could see it getting rather ugly coding it depending on what extensions are already in use and how they interact with items, inventory, and the abilities tab.
-
August 10th, 2023, 03:36 #224
I was thinking something like this Feat Linked.PNG where I could go to The arcane Strike feat and under the effect, have a way to call this spell to be put on the action tab. so something like [SPELL Feat Arcane Strike] and when the feat is added to the character sheet, it automatically adds the spell as well.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
August 10th, 2023, 03:44 #225
I was thinking something like this Feat Linked.PNG where I could go to The arcane Strike feat and under the effect, have a way to call this spell to be put on the action tab. so something like [SPELL Feat Arcane Strike] and when the feat is added to the character sheet, it automatically adds the spell to the action tab as well.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance** accidentally deleted, If anyone grabbed a copy, PLEASE let me know**. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
-
March 8th, 2024, 04:42 #226
- Join Date
- Nov 2019
- Posts
- 282
What does unlisted mean in the forge? This extension is showing up with that on my list of extensions.
-
March 8th, 2024, 05:43 #227
-
March 8th, 2024, 12:29 #228
-
June 16th, 2024, 06:35 #229
- Join Date
- Sep 2015
- Posts
- 74
So how might i use this to change the damage type of a weapon? For example, a bow using silver arrows, changing the damage type of the bow to silver when the silver arrows are equipped via the ammunition manager extention?
Edit: Found my own answer minutes after making this post
Add 'DMGTYPE: silver' to the arrow's effects directly.Last edited by Keltyrr; June 16th, 2024 at 07:13.
-
August 15th, 2024, 04:31 #230
- Join Date
- Mar 2020
- Posts
- 47
The latest Fantasy Grounds update on 8/17/24 broke the Feature Advanced Effects for Pathfinder, as well as a complimentary Feature: Extended Automation and Alternative Overlays by Kelrugem.
Thread Information
Users Browsing this Thread
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks