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July 28th, 2024, 19:03 #11
Supreme Deity
- Join Date
- Mar 2007
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- 21,172
Mike,
Make sure to ping me via e-mail when changes are ready to be pushed to Test channel; since I won't know otherwise.
Regards,
JPG
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July 28th, 2024, 20:15 #12
'tis pushed - in there now Testing.
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July 29th, 2024, 15:15 #13
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- Aug 2020
- Posts
- 139
thank you.
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August 3rd, 2024, 21:53 #14
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- Sep 2020
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- Ballston Lake, NY
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More updates to Combat Tracker!
This is now available in the Test channel.
Fixes
Characters on host combat tracker don't set background when targeted or untargeted.
In CT, when deleting the active combatant, the Current Turn arrow would disappear. It would reset to the top of the list when clicking the Next Actor button and sometimes throw an error.
I addressed a FEW other errors and layout issues.
Changes
CT should load a little faster now.
In Combat Tracker, there's no longer a persistent blank line in the Effects list. There's now add button for adding a new Effects. It appears when you click the display effect button.
New Features
Players can now remove their own Power effects from targets in Combat Tracker. When they do so, all targets of that Power will have their effects removed as well.
Players can now remove the following effects: Prone, Cover, Called Shot.
Setting / extension creators can add additional effects that can be removed by players by calling
Code:ActionEffect.registerPlayerCancelEffect("effect name")
This function call will return the list of player-removable effects:
Code:ActionEffect.getPlayerCancelEffects()
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August 8th, 2024, 19:20 #15
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- Sep 2020
- Location
- Ballston Lake, NY
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- 756
Here's what was just released to the Test channel.
Fixes
Fixed a bug that was sometimes putting the wrong caster's name on power effects.
When combatants are added or removed from groups, they now retain targets and removeable effects.
New Features / Changes
Added category to the Modifications window.
Added Modifications "by category" filter and list view.
For setting creators, added ActionEffect.removePlayerCancelEffect. If you don't like players being able to remove certain effects on their own.
Added light and vision to player removable effects.
On the Combat Tracker, when manually adding an effect, pressing enter auto-completes like pressing tab does.
Sprawlrunners
Updated cyberware inventory list to display total strain correctly.
Fixed strain derived stat.
Updated to match changes to CoreRPG and SWADE ruleset.
IZ2
Fixes to cyberware functionality.
Updated to match changes to CoreRPG and SWADE ruleset.
IZ3
Fixes to cyberware functionality.
Updated to match changes to CoreRPG and SWADE ruleset.
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August 12th, 2024, 15:27 #16
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- Sep 2020
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- Ballston Lake, NY
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- 756
The last couple of updates to SWADE were pushed to test this morning. That will be all the changes until it goes live.
Fixed layout of Edge abilities overlapping the effect field.
Added short description to Edge, Power windows.
Added Dark Sight, Low Light Vision, Nightvision, Infravision to list of player-removable effects.
Added type filter to Edges list.
Added Edges by Rank list view.
Added rank column to Edges By Type list view.
Added type filter to NPC list.
Added NPCs Details list view.
Added NPCs by Type list view.
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