GI JOE RPG Launch
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  1. #391
    Quote Originally Posted by tslewis123 View Post
    I don't know if this belongs here, but I noticed that a few of the characters in the Deadlands: The Weird West Archetypes sets have capitalized letters where they shouldn't be. The Mad Scientist's "Bad Eyes" hindrance is spelled "Bad EyEs", the Bounty Hunter's "Arrogant" hindrance is spelled "ArrogAnt", and the Cowgirl's "Overconfident" hindrance is spelled "OvercOnfidence". It's only in the module and not the character sheet, so it doesn't affect gameplay, but it does make the system itself look kind of sloppy.
    So that would be a Deadlands issue, make a new post as a bug report with some screenshots.

    This might have something to do with font changes from an all capitals font.
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  2. #392
    Quote Originally Posted by tslewis123 View Post
    I don't know if this belongs here, but I noticed that a few of the characters in the Deadlands: The Weird West Archetypes sets have capitalized letters where they shouldn't be. The Mad Scientist's "Bad Eyes" hindrance is spelled "Bad EyEs", the Bounty Hunter's "Arrogant" hindrance is spelled "ArrogAnt", and the Cowgirl's "Overconfident" hindrance is spelled "OvercOnfidence". It's only in the module and not the character sheet, so it doesn't affect gameplay, but it does make the system itself look kind of sloppy.
    I pushed a hotfix to address this
    Dominic Morta
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  3. #393
    Rifters - Land of a Thousand Islands is almost done!
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  4. #394
    Quote Originally Posted by Jiminimonka View Post
    Rifters - Land of a Thousand Islands is almost done!
    Past QA and now in the final stretch..
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  5. #395
    Checkout FT-005 Flying Titan entry for SWAT ability. Looks wrong as the ability name is missing. What has happened here is m3l should have put that effect on the weapon rather that a new line.
    Last edited by Lonewolf; July 6th, 2024 at 02:21.
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  6. #396
    Quote Originally Posted by Lonewolf View Post
    Checkout FT-005 Flying Titan entry for SWAT ability. Looks wrong as the ability name is missing. What has happened here is m3l should have put that effect on the weapon rather that a new line.
    Fixed. Thanks
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  7. #397
    The Savage Rifts - Empires of Humanity doesn't have any Item entries for all the Gear for the NPC's listed under Allies and Adversaries.

    for example if you call up the Coalition Commando from NPC's within FGU and look at the gear.. it lists them having CA-7 Special Forces "Deadboy" EBA.. but if you go into items in FGU, this armor is not available as an item. Now its not listed in the items section in the Empires of Humanity PDF, but I did find out that it's originally from the Coalition Field Manual, but that PDF is no longer available from Pinnacle and was apparently replaced by the Empires of Humanity source book

  8. #398
    In case you missed it Terror.on the Dark Frontier "Box Set" is out. The best Savage Rifta work so far in my opinion.

    https://www.fantasygrounds.com/store...hp?id=S2P11222

    Lots of new gear for CS Troops added (including stuff only listed on NPCs), 2.5D figures and a.lot of other shinies.

    Next will be the Savage Rifta One-Sheets (they will go on The Forge for free).
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  9. #399

    Dhragyn

    In the Tome of Destiny adventure in The Tomorrow Legions Field Manual, Lieutenant Sebastian Cross NPC entry for being in his Samas power armor don't include the Samas's Weapon Systems.

  10. #400
    Quote Originally Posted by Dhragyn View Post
    In the Tome of Destiny adventure in The Tomorrow Legions Field Manual, Lieutenant Sebastian Cross NPC entry for being in his Samas power armor don't include the Samas's Weapon Systems.
    Fixed (but not pushed to Live yet).

    Thanks.
    Savage Rifts© on Fantasy Grounds Store
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