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July 31st, 2024, 06:13 #351
What exactly was the effect wording?
PERSISTENT: # dmgtype, locationDominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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July 31st, 2024, 06:27 #352
- Join Date
- Mar 2018
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- 7
Example, auto applied from the Twinjaw Rattler:
PERSISTENT: 3 physical, Torso
FGU_PERSISTENT.jpg
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July 31st, 2024, 08:29 #353
Pushed hotfix for this issue.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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July 31st, 2024, 16:47 #354
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August 3rd, 2024, 09:30 #355
- Join Date
- Jun 2018
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- 41
Dear Dominic,
all my issues has been solved, brilliant, but here's another problem i ran into:
- I've tried to create a fresh vehicle and i followed these steps: create a new vehicle, put my two tests characters within the "crew" section of the vehicle, setting one as a pilot and the other as a passanger, put it onto the Party Sheet tab dedicated to the vehicles. This last step caused some errors (logs in the attachment).
- In the tab "Vehicles" on the character sheet the vehicle has been correctly calculcated, but, if i place the vehicle on the combat tracker it does not consider the crew skills values (see png attached).
- no extensions or theme loaded.
Thank you again and sorry for bothering again.
Michele from Italy.
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August 3rd, 2024, 09:54 #356
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- Jun 2018
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Dear Dominic,
just another little issue i found lately:
- When a vehicle pilot try a manouver, within the character sheet "vehicle" tab (see attachment), the difficulty is set to 0 for a "Focused Driving" check, although it should be 1, and also for "Defensive Piloting" that should be a difficulty test equal to the vehicle size.
Thanks again.
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August 3rd, 2024, 10:32 #357
I will look these over. The ruleset however is now in lockdown and my fixes will take some time to get to the live server. I will be pushing my fixes to the Test server moving forward in preparation for that.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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August 3rd, 2024, 10:35 #358
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Thank you very much, no problems!
Best reagards from Italy!
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August 3rd, 2024, 10:52 #359
I think the issue is the characters were added prior to dropping it into the partysheet. Have you tried a fresh vehicle, drop it to the partysheet, and then add the characters? I didn't consider the steps you posted above and a block will need to be placed for PC crew to be dropped into campaign records.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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August 3rd, 2024, 11:01 #360
- Join Date
- Jun 2018
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Dear Dominic,
just have tried now, but still there's an issue (log in the attachemt).
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