GI JOE RPG Launch
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  1. #81
    @bayne7400 I assume this is the ruleset called REUP, correct? If so, you might want to fix the image of R2-D2 the astromech droid to the right because it is blocking the chat view every time I load a campaign and it does get tiresome having to adjust each time I load the game. Could you make some minor changes to this?
    Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games

    Active Campaigns

    Warhammer Fantasy Roleplay 2E: A World Aflames

    Call of Cthulhu: Adventures of Davion Falconia

    Campaigns Planned

    Aliens RPG: Frag 'em, Mag Reload! (A Colonial Marine Campaign)

    Cyberpunk RED: Get Geeked, Corpo! (A Night City Adventure against the Mega Corps)

    Fallout 2d20: New Orleans

    GURPS: Prism International (Inspired by Rainbow Six)

  2. #82
    Once you move it once it should remember your positioning.

  3. #83
    I have the same issue. Any resizing of the FG window moves the dice icons/R2/Tower into seemingly random positions, including over the chat frame

  4. #84
    You guys realize you can unlock and move r2 panel right? Once you move it FG should remember the location

  5. #85
    Yep, then once locked it still floats around on resize

  6. #86

  7. #87
    Quote Originally Posted by bayne7400 View Post
    I cant help that
    Understandable. If it can't be helped, noted.
    Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games

    Active Campaigns

    Warhammer Fantasy Roleplay 2E: A World Aflames

    Call of Cthulhu: Adventures of Davion Falconia

    Campaigns Planned

    Aliens RPG: Frag 'em, Mag Reload! (A Colonial Marine Campaign)

    Cyberpunk RED: Get Geeked, Corpo! (A Night City Adventure against the Mega Corps)

    Fallout 2d20: New Orleans

    GURPS: Prism International (Inspired by Rainbow Six)

  8. #88
    Small update today to fix the client Combat Tracker

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