Thread: 5E - Aura Effects
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August 1st, 2024, 23:44 #1181
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August 2nd, 2024, 00:15 #1182
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August 3rd, 2024, 06:33 #1183
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I wanted to say, I came up with an even better way, using your method of placing a custom effect on Strahd.
IF: CUSTOM(Sunlight); DISATK; DISCHK; SAVEO: wisdom DC 99; SAVEDMG: 20 radiant;
Thank you, again!!!
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August 4th, 2024, 13:48 #1184
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'''Resolve on the Discord channel'''
good morning, what will be the best coding for this:
Aura of Terror: While wearing the mask, the wearer radiates an aura of terror in a 30-foot radius. Any creature within the area must make a DC 18 Wisdom saving throw or become frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
also this item is curse:
Each dawn, the wearer must succeed on a DC 18 Wisdom saving throw or be consumed by rage, attacking the nearest creature until it dies or the rage is ended. The rage lasts until the wearer succeeds on a saving throw at the end of each hour.
Thanks for your supportLast edited by plap3014; August 5th, 2024 at 01:48.
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August 6th, 2024, 21:50 #1185
AURA: 30 all, cube, single; Terror; SAVEA: 18 WIS (M); SAVES: 18 WIS (M); SAVEADD: Terrified; SAVEADD: DawnRage
- I am assuming RAW D&D5E, so I added cube to make sure it gets those pesky corner spots. You might need to test the actual range, I find that it tests from a center point, so you might need 35 instead of 30.
Create a new custom Condition in the effects menu (upper right of window): Terrified. And another for DawnRage
Terrified; Frightened; SAVEE: 18 WIS (M)(R); DUR: 10
DawnRage; Primed; EXPIREADD: DawnEnraged; RESTL
DawnEnraged_1; SAVEA: 18 WIS (M)(R); SAVEADD: DawnEnraged_2
DawnEnraged_2; Enraged; EXPIREADD: DawnEnraged_1; DUR: 600
- Note: I think this might require BCE (free) or BCEG (paid) extension too.
- The DawnRage is a timer, in effect, it's not Dawn. But it's the closest I could imagine from OliveGarden.
- the _1 forces the save when added and (on fail) adds the actual rage
- the _2 is the state of rage and expires after an hour (if my spaghetti infused math is right), then re-applies the loop of save or become enraged.Last edited by estrolof; August 6th, 2024 at 21:55. Reason: Oops, Forgot SAVES in original line.
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August 7th, 2024, 08:04 #1186
I think I forgot to say, DawnEnraged_1 should have a duration of 1 round, and Remove on any Turn, so it will fall off and not stay forever, haha. (Otherwise, eventually, you could get multiples.)
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August 15th, 2024, 19:39 #1187
We're using this in the Pathfinder 2E ruleset and for some reason "FROMAURA" doesn't get added to the effects anymore which seems to cause issues. This is especially apparent after restarting the game server where there's no direct connection between each aura and the aura effect that was given.
Last edited by Montis; August 15th, 2024 at 20:04.
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August 15th, 2024, 19:54 #1188
FROMAURA has been removed for a while, it now takes the name of the second part of the effect after the AURA part.
Code:Test Aura; AURA: 10 all; AoE Test Aura; Blinded
The name of the effect applied from the Test Aura is "AoE Test Aura"-MrDDT
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Please upvote "Custom Effect List Sorting"
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August 15th, 2024, 21:20 #1189Help Fantasy Grounds get better: Write and vote on feature requests!
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August 15th, 2024, 22:06 #1190
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