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  1. #21
    Quote Originally Posted by wakhere View Post
    hi, ive installed Attack of Opportunity tracker
    For 3.3.11+. V. 3.3.11.1

    "By a request I added now some AoO tracker in the CT, see the attached image." ....

    but I cannot find/see an attached image. I've installed and can see nothing changed on the CT....
    I've also installed the combined pathfinder and etc. versions, no change
    I'm lost...

    help please
    Hi

    There was some screenshot (screenshot0011.png) at the bottom of the post But I replaced it now and made it visible in the text It shows the defense part of an entity in the CT, the tracker is labeled as AoO Does this help?

  2. #22
    thank you. i completely missed the 'defensive part' of the post...the screenshot made it obvious what I had missed....yes I agree there was less room in the offense tracker....

    thanks wak

  3. #23
    Quote Originally Posted by wakhere View Post
    thank you. i completely missed the 'defensive part' of the post...the screenshot made it obvious what I had missed....yes I agree there was less room in the offense tracker....

    thanks wak
    Cool

    Yes, this, but also AoO's normally happen when it is not your turn, so, it is a bit more like a defensive attack when someone else is active, although in attack it might still be better because the attack stuff gets always opened when attacking

  4. #24
    Updated to FGU and 3.3.12. This extension is now only part of the full overlay packages, together with all the other things Please download one of the overlay packages and think about turning on that extension (there are now options to turn off overlays if you do not need it)

    (I am just about uploading all these new things, so, when you read this right after I posted it, then please wait a bit )

    https://www.fantasygrounds.com/forum...ea-from-Ken-L)
    https://www.fantasygrounds.com/forum...njury-packages (for strainInjury)

  5. #25
    Finally updated It is also now compatible again with the mirror image handler and the ammunition manager

  6. #26
    .

    hi @kelrugem!

    i'm using the full overlay package ext.

    so i ran a game the other night and used the shift key for attack of opportunity. a player pointed out a feedback:
    Globster 6: Maximum Attacks of Opportunity Exceeded
    as gm, i do not want this detail revealed -- whether a monster / npc has combat reflexes feat -- to players. is there a way to not display this, or turn it off?
    Last edited by tahl_liadon; July 28th, 2024 at 22:15.
    -----
    roll dice. it builds character.

  7. #27
    Quote Originally Posted by tahl_liadon View Post
    .

    hi @kelrugem!

    i'm using the full overlay package ext.

    so i ran a game the other night and used the shift key for attack of opportunity. a player pointed out a feedback:

    as gm, i do not want this detail revealed -- whether a monster / npc has combat reflexes feat -- to players. is there a way to not display this, or turn it off?
    Ooh, right, I see! Yeah, indeed, I didn't think of this; let me see, I can make such messages hidden as standard (or even better, depending on the GM visibility of rolls?). That should be fairly easy to change

    (sorry for my late reply, my internet is a bit wonky recently, makes it difficult to answer )

  8. #28
    Quote Originally Posted by Kelrugem View Post
    ... I can make such messages hidden as standard (or even better, depending on the GM visibility of rolls?)
    i cannot see a scenario where this message would not be metagaming and should be just for gm knowledge. i think i should perhaps not show, or just to gm?

    my experience is that pcs who have combat reflexes are quite diligent to manually track it during combat and vocally make gm aware X-D

    thx for reviewing this :-)
    Last edited by tahl_liadon; August 15th, 2024 at 14:45.
    -----
    roll dice. it builds character.

  9. #29
    Hi

    I adjusted the messages now they now only show if also the GM dice are visible, if the GM rolls hidden, then these are also hidden (PC AoOs are always shown)

    Regarding meta: I think if the GM already shows all their roll results which also shows the bonuses, then meta is already part of the game in some sense (though I have to check whether the AoO chat message is actually sensible to whether or not bonuses are also shown)

  10. #30

    .
    awesome! thx @kelrugem
    -----
    roll dice. it builds character.

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