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  1. #351
    What exactly was the effect wording?

    PERSISTENT: # dmgtype, location
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  2. #352
    Example, auto applied from the Twinjaw Rattler:
    PERSISTENT: 3 physical, Torso

    FGU_PERSISTENT.jpg

  3. #353
    Pushed hotfix for this issue.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  4. #354
    Quote Originally Posted by superteddy57 View Post
    Pushed hotfix for this issue.
    Working, thanks.

  5. #355
    Dear Dominic,
    all my issues has been solved, brilliant, but here's another problem i ran into:

    - I've tried to create a fresh vehicle and i followed these steps: create a new vehicle, put my two tests characters within the "crew" section of the vehicle, setting one as a pilot and the other as a passanger, put it onto the Party Sheet tab dedicated to the vehicles. This last step caused some errors (logs in the attachment).
    - In the tab "Vehicles" on the character sheet the vehicle has been correctly calculcated, but, if i place the vehicle on the combat tracker it does not consider the crew skills values (see png attached).
    - no extensions or theme loaded.

    Thank you again and sorry for bothering again.

    Michele from Italy.
    Attached Images Attached Images
    Attached Files Attached Files

  6. #356
    Dear Dominic,
    just another little issue i found lately:

    - When a vehicle pilot try a manouver, within the character sheet "vehicle" tab (see attachment), the difficulty is set to 0 for a "Focused Driving" check, although it should be 1, and also for "Defensive Piloting" that should be a difficulty test equal to the vehicle size.

    Thanks again.
    Attached Images Attached Images

  7. #357
    I will look these over. The ruleset however is now in lockdown and my fixes will take some time to get to the live server. I will be pushing my fixes to the Test server moving forward in preparation for that.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #358
    Thank you very much, no problems!

    Best reagards from Italy!

  9. #359
    Quote Originally Posted by kromtor View Post
    Dear Dominic,
    all my issues has been solved, brilliant, but here's another problem i ran into:

    - I've tried to create a fresh vehicle and i followed these steps: create a new vehicle, put my two tests characters within the "crew" section of the vehicle, setting one as a pilot and the other as a passanger, put it onto the Party Sheet tab dedicated to the vehicles. This last step caused some errors (logs in the attachment).
    - In the tab "Vehicles" on the character sheet the vehicle has been correctly calculcated, but, if i place the vehicle on the combat tracker it does not consider the crew skills values (see png attached).
    - no extensions or theme loaded.

    Thank you again and sorry for bothering again.

    Michele from Italy.
    I think the issue is the characters were added prior to dropping it into the partysheet. Have you tried a fresh vehicle, drop it to the partysheet, and then add the characters? I didn't consider the steps you posted above and a block will need to be placed for PC crew to be dropped into campaign records.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #360
    Dear Dominic,
    just have tried now, but still there's an issue (log in the attachemt).
    Attached Files Attached Files

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