Cosmere RPG Beta Launch
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  1. #11
    Mike,

    Make sure to ping me via e-mail when changes are ready to be pushed to Test channel; since I won't know otherwise.

    Regards,
    JPG

  2. #12
    'tis pushed - in there now Testing.
    Savage Rifts© on Fantasy Grounds Store
    Ultimate Edition Fantasy Grounds - ONLY ON Linux
    Twitch Channel

  3. #13

  4. #14

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    700
    More updates to Combat Tracker!
    This is now available in the Test channel.

    Fixes
    Characters on host combat tracker don't set background when targeted or untargeted.
    In CT, when deleting the active combatant, the Current Turn arrow would disappear. It would reset to the top of the list when clicking the Next Actor button and sometimes throw an error.
    I addressed a FEW other errors and layout issues.

    Changes
    CT should load a little faster now.
    In Combat Tracker, there's no longer a persistent blank line in the Effects list. There's now add button for adding a new Effects. It appears when you click the display effect button.

    New Features
    Players can now remove their own Power effects from targets in Combat Tracker. When they do so, all targets of that Power will have their effects removed as well.
    Players can now remove the following effects: Prone, Cover, Called Shot.
    Setting / extension creators can add additional effects that can be removed by players by calling
    Code:
    ActionEffect.registerPlayerCancelEffect("effect name")
    where "effect name" is replaced by the name of your effect. It supports pattern matching (regex).
    This function call will return the list of player-removable effects:
    Code:
    ActionEffect.getPlayerCancelEffects()
    On the host (GM) side, holding Alt when clicking the "remove effect" button will remove that caster's power's effect from all targets.

  5. #15

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    700
    Here's what was just released to the Test channel.

    Fixes
    Fixed a bug that was sometimes putting the wrong caster's name on power effects.
    When combatants are added or removed from groups, they now retain targets and removeable effects.

    New Features / Changes
    Added category to the Modifications window.
    Added Modifications "by category" filter and list view.
    For setting creators, added ActionEffect.removePlayerCancelEffect. If you don't like players being able to remove certain effects on their own.
    Added light and vision to player removable effects.
    On the Combat Tracker, when manually adding an effect, pressing enter auto-completes like pressing tab does.

    Sprawlrunners
    Updated cyberware inventory list to display total strain correctly.
    Fixed strain derived stat.
    Updated to match changes to CoreRPG and SWADE ruleset.

    IZ2
    Fixes to cyberware functionality.
    Updated to match changes to CoreRPG and SWADE ruleset.

    IZ3
    Fixes to cyberware functionality.
    Updated to match changes to CoreRPG and SWADE ruleset.

  6. #16

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    700
    The last couple of updates to SWADE were pushed to test this morning. That will be all the changes until it goes live.

    Fixed layout of Edge abilities overlapping the effect field.
    Added short description to Edge, Power windows.
    Added Dark Sight, Low Light Vision, Nightvision, Infravision to list of player-removable effects.
    Added type filter to Edges list.
    Added Edges by Rank list view.
    Added rank column to Edges By Type list view.
    Added type filter to NPC list.
    Added NPCs Details list view.
    Added NPCs by Type list view.

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