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  1. #271
    Quote Originally Posted by Moon Wizard View Post
    Just pushed a quick fix for this. Please run a new Check for Updates, and try again.

    Regards,
    JPG
    issue has been resolved thank you for quick response
    Dinsdale !

  2. #272

  3. #273
    Hi, I'm having a problem with some Fantasy Grounds Unity themes cutting off part of the character sheet. The pictures hopefully show the problem that I'm having. I've checked all the default themes, and the themes that work and don't are noted below.

    Works: Default, Light, Dark, Simple Brown, Simple Grey
    Cut off: Classic, Dungeon, Leather, Wood

    CoC Classic - General.png
    CoC Classic - Inventory.png
    CoC Classic - Skills.png

  4. #274
    Just pushed an update to the Test channel, which should be released mid month, that should help CoC7 work better with themes.

    Regards,
    JPG

  5. #275
    Quote Originally Posted by Moon Wizard View Post
    Just pushed an update to the Test channel, which should be released mid month, that should help CoC7 work better with themes.

    Regards,
    JPG
    Thanks a lot for this great update. No more lateral cuts on some character sheet windows with some themes.
    I tried it with most (probably all) of the themes. They are all working nicely.
    There is some errors popping with the FGA theme but I'm sure it will be fixed quickly because the theme Magicant Red works with no problem and it is done by the same artist.

    Most importantly for me and my players the Big Portrait extension is still working with no problem, it is so nice we can't play without it!
    Last edited by Egheal; August 4th, 2024 at 21:23. Reason: removed a paragraph about a very minor inconsistency caused by... Big Portrait

  6. #276
    Small problem: The beast's NPCs are mostly build 0. For example, horse should be build 4, black bear should be build 3. :-) I found this out because I was trying to show my players what a build 4 creature would look like size-wise so they would have an advantage when shooting at a large target.
    Last edited by Amerisun; August 9th, 2024 at 15:34. Reason: wrong tense of a word :-)
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  7. #277

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    Hi Amersiun,

    The Beasts NPC records (and many others) are "Race" records, meaning that they do not have fixed stats, but are calculated randomly when instatiated (dragged to the combat tracker). When this happens, the derived stats, like Dodge and Build are calculated from their actual stats, I just tested and it working as expected.

    I hope that makes it clearer.

  8. #278
    Quote Originally Posted by ianmward View Post
    Hi Amersiun,

    The Beasts NPC records (and many others) are "Race" records, meaning that they do not have fixed stats, but are calculated randomly when instatiated (dragged to the combat tracker). When this happens, the derived stats, like Dodge and Build are calculated from their actual stats, I just tested and it working as expected.

    I hope that makes it clearer.
    Thank you! I had no idea!
    My Youtube Channel for Tech / Gaming Tutorials / RPG Streams
    Discord Bot for Syrinscape with Kenku Tutorial
    My Website location

  9. #279
    I was helping a player create their character, and they said that no occupations were showing up under the Character > Occupations tab on the right.
    I had them go into modules and load the CoC modules, but still no Occupations.
    They were able to drag and drop the Occupation directly from the module, but they never showed up under the Occupations tab.

  10. #280
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    Quote Originally Posted by StickClip View Post
    I was helping a player create their character, and they said that no occupations were showing up under the Character > Occupations tab on the right.
    I had them go into modules and load the CoC modules, but still no Occupations.
    They were able to drag and drop the Occupation directly from the module, but they never showed up under the Occupations tab.
    Are they showing up correctly for other players? If so they might need to delete the cache for this campaign and let it download again.

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