Fantasy Grounds Merchandise
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  1. #221

    Join Date
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    Kobold Press, Creature Codex, Trollkin Grunt, Regeneration trait

    Fire or acid does not disable regeneration on the Trollkin Grunt because it doesn't use the standard phase: "If the grunt takes acid or fire damage, this trait doesn't function at the start of the grunt's next turn."

    Instead it just says: "As the trollkin shaman, but only regains 3 hp." The shaman doesn't regen acid or fire damage. The regeneration trait needs to be written out fully so FG can parse it correctly.

  2. #222
    Zacchaeus's Avatar
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    Thanks, I'll alert the developer.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #223

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    Dec 2016
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    Not sure if this is a Bug or an oversight. I just noticed that none of my WotC mods (PHB, Tasha's, etc.) have the sub-classes entered into the "new" Specialization menu from the NPC Sidebar Menu. Did they just not get transported to the new feature due to lack of time/interest? Or, is there something wrong with my mods?

  4. #224
    The modules that had been built prior to the separate Class Specializations list being available still list them within the Class record only.

    Regards,
    JPG

  5. #225
    In the "Dead in Thay" adventure in Tales from the Yawning Portal there is an image titled "Forest-of-Slaghter-Players" that should be "Forest-of-Slaughter-Players"

  6. #226
    Zacchaeus's Avatar
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    Quote Originally Posted by dpezet View Post
    In the "Dead in Thay" adventure in Tales from the Yawning Portal there is an image titled "Forest-of-Slaghter-Players" that should be "Forest-of-Slaughter-Players"
    Hmm, I might just leave that since if I change the map name it will create issues with any ongoing campaigns.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  7. #227

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    Dec 2016
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    Good Day All
    Just spotted a small error in Tomb of Annihilation, it seems the text for the Side Quests was pasted twice in the description block.
    Attached Images Attached Images
    Last edited by Bonkon; July 31st, 2024 at 06:45. Reason: Fixed attachment.

  8. #228
    Zacchaeus's Avatar
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    Thanks, I'll take a note.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  9. #229
    Baldur's Gate: Descent into Avernus - NPC - Haruman - Full Body and Token - Camera images have white where it should be transparent (mostly around shoulder).

  10. #230
    Zacchaeus's Avatar
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    Quote Originally Posted by rocketvaultgames View Post
    Baldur's Gate: Descent into Avernus - NPC - Haruman - Full Body and Token - Camera images have white where it should be transparent (mostly around shoulder).
    Thanks, I'll take a note.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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