GI JOE RPG Launch
Page 5 of 5 First ... 345
  1. #41
    Quote Originally Posted by nephranka View Post
    Maybe you can put in a check for B9's ext and remove the radial, that way others who don't use the ext would be uneffected?
    I could, but I'd have to find a way to get the unvaulted code for Spell Tokens. But in general radial menus are one of the hardest places to coordinate between extensions; there's absolutely no built-in way to avoid these kinds of collisions. So it's probably for the best that I don't use it and instead use the image toolbar, which does have a lot of support.

  2. #42
    Quote Originally Posted by Saagael View Post
    I could, but I'd have to find a way to get the unvaulted code for Spell Tokens. But in general radial menus are one of the hardest places to coordinate between extensions; there's absolutely no built-in way to avoid these kinds of collisions. So it's probably for the best that I don't use it and instead use the image toolbar, which does have a lot of support.
    I see. B9 is easy to work with if you wanted to go that route. I am sure you could discuss the code with him but I am good either way. I can't lose the radial for B9 given how much I use it so, any solution works for me.

  3. #43

Page 5 of 5 First ... 345

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in