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  1. #311
    When you reroll damage dealt to creature it adds reroled full damage once again

  2. #312
    I believe Fallout required the GM to revert before allowing the reroll. I'm currently updating the ruleset for future supplements and will add it to my list to investigate.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #313
    Quote Originally Posted by superteddy57 View Post
    I believe Fallout required the GM to revert before allowing the reroll. I'm currently updating the ruleset for future supplements and will add it to my list to investigate.
    Okey. I don't want to bother you too much, in my opinion you do a big job taking care of the updates. Is there a fairly easy way to reverse damage? Do you have to manually fix hp, critical and effects? Is there a button or something for that?

  4. #314
    No, it would be manual all the way through. I have it on my list to look into.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #315
    Quote Originally Posted by Pathicc View Post
    Okey. I don't want to bother you too much, in my opinion you do a big job taking care of the updates. Is there a fairly easy way to reverse damage? Do you have to manually fix hp, critical and effects? Is there a button or something for that?
    I looked this over and it was intended that way from the start. I unfortunately won't have a solution for this and have it on my list to explore further. This will require manual fixing my the DM prior to the reroll.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  6. #316

    Join Date
    Oct 2018
    Location
    Melbourne, Australia, UTC+10/11
    Posts
    37
    With the most recent update I have noted 3 things as I check my campaign to see what is missing or needs to be retweaked to work with the update.

    1. Some of the help buttons do nothing. I am guessing there is more updates to come to fill this in later.
    2. Heavy Combat Armor Leg is missing from items. Am still checking to see if there are other missing items.
    3. All the inventory that was on pack brahmin in the allies tab is gone, I assume with the changes the data was now incompatible. Question is am I able to look in the session backups to find what was on my pack brahmin. Ican check the chat log for most of it, it just doesn't cover manually entered stuff or amounts of said items.

    Other than that I am liking how clean it is starting to look and the new world building stuff - Locations and Factions are great.
    Last edited by Chewie81; July 22nd, 2024 at 09:08.

  7. #317
    I noticed the missing item. I'm going to comb over the core rulebook to sure something didn't get deleted in the update process. The help buttons may require more inspection as the system changed on how they are handled in CoreRPG. As for missing inventory. I'm not to sure since I only changed the window that displays allies. It should contain the same nodes.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  8. #318

    Join Date
    Oct 2018
    Location
    Melbourne, Australia, UTC+10/11
    Posts
    37
    For your reference the Brahmin was taken from the NPC tables which had in the previous version a inventory screen similar to the player characters. In this version it seems the NPC windows have also changed to allow different types of NPCS. (standard NPC and Companion NPCs) Just spitballing here, Since the Brahmin was built in the older versions using the standard templates could it be that the nodes are trying to link to that and it is not displaying because it is not compatible with the new view?, should they be directed to the companion NPC instead.

    If I had the time and the motivation I would have done a proper UAT on the experiment build but that is to much like my current job lol.

  9. #319
    No, that won't be necessary. It however can't be changed to a companion as it would need to function as a NPC out of the book. I would try switching to the companion equivalent as that should populate the inventory tab. In any case, you can export the character with the ally and post a link to here for me to look it over and see it's underlying setup.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  10. #320

    Join Date
    Oct 2018
    Location
    Melbourne, Australia, UTC+10/11
    Posts
    37

    Ally inventory issue

    The back brahmin has notes that cover the majority of the items that are should be in the inventory in the XML as I was able to recover those notes from the campaign XML file. Sanctuary Storage is another Ally for keeping track of what was stored there before you added the locations feature and does not have notes so it is harder to locate what was there but I can see in the Campaign chat log items that were moved to and from there. What did come across was the currency's so that is fine. If you want more data please let me know and thanks for looking into this.
    Attached Files Attached Files

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