GI JOE RPG Launch
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  1. #71
    I published version 0.14 with the following changes:

    * Automatically builds the default activities before applying any of the imports (This fixed your missing activities draykor)
    * Explicitly imports weapon/armor proficiencies, rather than relying on FGU automation
    * Explicitly imports spell proficiencies, rather than relying on FGU automation (really only applies to legacy ruleset)
    * Explicitly imports save proficiencies, rather than relying on FGU automation (This fixes your fortitude importing wrong draykor)
    * Fixed an issue where stealth wasn't imported (and this fixes your stealth importing wrong)

  2. #72
    Thank you very much for all that you do

  3. #73
    I'm getting the following error:
    [7/21/2024 7:38:43 PM] [ERROR] Script execution error: [string "..builder_import-main:..rom_pathbuilder.lua"]:140: openTextFile: Only available on host.

    I'm a player playing with a GM that has an unlimited license.

  4. #74
    Quote Originally Posted by hobit View Post
    I'm getting the following error:
    [7/21/2024 7:38:43 PM] [ERROR] Script execution error: [string "..builder_import-main:..rom_pathbuilder.lua"]:140: openTextFile: Only available on host.

    I'm a player playing with a GM that has an unlimited license.
    I'll take a look after work tomorrow.

    In the interim, can you paste the file contents into the text field and submit that instead of using the file select functionality?

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