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May 17th, 2024, 18:24 #321Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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May 17th, 2024, 19:28 #322
An example automation text is
[CHOICE choice|Nymph|Nymph Strikes]
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June 8th, 2024, 07:04 #323
- Join Date
- Mar 2020
- Posts
- 537
Hi, I recall the following phrase from the Release 19 announcement: "Automation of the dying process and wounded condition."
I have searched all over for "wounded condition" and cannot find any evidence of "dying process" or "wounded condition" automation. Was it deferred to another release?
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June 8th, 2024, 22:39 #324
What was delivered is listed in post #3 of this thread. There's no mention of that.
You're probably confusing a release announcement with ruleset plans. That thread has this proviso in the first post: "The information in this thread is all subject to change based off development priorities and developer/converter availability."Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 9th, 2024, 19:36 #325
A longer than intended video overview of the desktop modifiers and new off-guard/flat-footed processing functionality can be found here: https://youtu.be/gsKuuiTURz4
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 12th, 2024, 19:59 #326
It seems like if a character has multiple DMGBASETYPE effects, even if they are all the same damage type, all are ignored.
Is this intended?
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July 12th, 2024, 23:06 #327
The code will ignore more than one DMGBASETYPE effect, as you can only have one base damage type; it doesn't check what each effect is.
The Wiki page for that effect states: "Note: the(r)e should only be one active DMGBASETYPE effect active for any given damage action." And... spot the typo.. :/Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 16th, 2024, 17:59 #328
- Join Date
- Mar 2020
- Posts
- 41
Wanted to say thanks for the new modifier buttons!
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July 17th, 2024, 14:47 #329
- Join Date
- Mar 2020
- Posts
- 41
Hello, just found a bug with the following effect: (Weapon Specialization): DMG: 2 expert; DMG: 3 master; DMG: 4 legendary
The expert part is no longer working. Not sure when this broke but it happens on this week's version and was last week. The master and legendary bonuses get added correctly. I tested this without any extensions active and in two different campaigns.
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July 17th, 2024, 15:16 #330
You need a semi-colon after "(Weapon Specialization)" not a colon. FG is seeing "(Weapon Specialization): DMG: 2 expert;" as one effect, which isn't valid, so it is ignoring it.
Use: (Weapon Specialization); DMG: 2 expert; DMG: 3 master; DMG: 4 legendary
If this was from an official product, please let me know which product and which class. Thanks.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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