Thread: How Do You Implement Cyberware?
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July 16th, 2024, 15:32 #11
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Please post the formulas you use to calculate strain.
Here's what I have so far:
Old SFC
Max Strain: lower of Spirit or Vigor die type
Strain causes Fatigue, up to 2 points; ceiling is max strain + 2.
Implemented as items; each item has a strain rating.
New SFC
Strain Limit: half the lower of Spirit or Vigor die type
Strain Max: lower of Spirit or Vigor die type
Exceeding strain limit causes side effect.
Exceeding strain max causes catastrophic failure.
Implemented as items; each item has a strain rating.
IZ 2
No strain limit, but exceeding unaugmented Vigor requires a Vigor roll with a penalty of Vigor die type - current Strain; failure gives 1 or 2 lethal Fatigue and may result in death.
Implemented as items; each item has a strain rating.
IZ 3
Strain Limit: unaugmented Vigor die type
Exceeding unaugmented Vigor requires a Vigor roll with a penalty of Vigor die type - current Strain; failure gives 1 or 2 lethal Fatigue and may result in death.
Sprawlrunners
No strain.
Implemented as Edges.
High Space
No strain.
Implemented as Edges.
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July 16th, 2024, 16:13 #12Savage Rifts© on Fantasy Grounds Store
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July 16th, 2024, 17:14 #13
As the person who is actually going to make the module (I have EVERY intention of just using Mike's code for the release*) I will code cyberware however the extension supports it, I'll let technical people who can code in lua make the decisions
* With his permission of courseMy players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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July 16th, 2024, 19:47 #14
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Here are bennies as reward for feedback.
@morgangould
@Lonewolf
@Jiminimonka
@Doswelk
benny_quar_dai.png
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July 16th, 2024, 19:49 #15
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