GI JOE RPG Launch
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  1. #431

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Well, I am back in town, and it looks like things need some fixing! Let me see what I can do to get this sorted out. Seems I have about a year of updates and a major CoreRPG update to work through. I will report back folks.

  2. #432
    Quote Originally Posted by Paul Pratt View Post
    Well, I am back in town, and it looks like things need some fixing! Let me see what I can do to get this sorted out. Seems I have about a year of updates and a major CoreRPG update to work through. I will report back folks.
    Is this still being worked on at all?

  3. #433
    ...
    Last edited by Mojosta; May 18th, 2024 at 21:12.

  4. #434
    Quote Originally Posted by Paul Pratt View Post
    Well, I am back in town, and it looks like things need some fixing! Let me see what I can do to get this sorted out. Seems I have about a year of updates and a major CoreRPG update to work through. I will report back folks.
    This isn't open-source, is it? I'd love to take a crack at fixing this. Long time GM of WFRP 2e on FGC Ultimate, bought FGU Ultimate to play this again and it kills me it's el broko.

  5. #435
    Quote Originally Posted by colorless_spy View Post
    This isn't open-source, is it? I'd love to take a crack at fixing this. Long time GM of WFRP 2e on FGC Ultimate, bought FGU Ultimate to play this again and it kills me it's el broko.
    You can. There's a way to unpack all the files and look into it. 7Zip can help unpack the .PAK file. Ruleset Wizard can help too as well with the GUI interfaces and how the coding works.
    Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games

    Active Campaigns

    Warhammer Fantasy Roleplay 2E: A World Aflames

    Call of Cthulhu: Adventures of Davion Falconia

    Campaigns Planned

    Aliens RPG: Frag 'em, Mag Reload! (A Colonial Marine Campaign)

    Cyberpunk RED: Get Geeked, Corpo! (A Night City Adventure against the Mega Corps)

    Fallout 2d20: New Orleans

    GURPS: Prism International (Inspired by Rainbow Six)

  6. #436
    Quote Originally Posted by t3xx3r View Post
    You can. There's a way to unpack all the files and look into it. 7Zip can help unpack the .PAK file. Ruleset Wizard can help too as well with the GUI interfaces and how the coding works.
    That's kickass. I'll take a look in the weekend if I manage to squeeze in some time.

  7. #437

    Join Date
    Apr 2009
    Location
    Fullerton, CA.
    Posts
    632
    Well, I am back able to edit again. I am working through 40k first. Once I have a handle on that, I will be able to quickly sort of WHFRP 2nd ed. I will post more or a timeline once I get a handle on the 40k work and what will be needed.

  8. #438
    Quote Originally Posted by Paul Pratt View Post
    Well, I am back able to edit again. I am working through 40k first. Once I have a handle on that, I will be able to quickly sort of WHFRP 2nd ed. I will post more or a timeline once I get a handle on the 40k work and what will be needed.
    Good to hear!
    Savage Rifts© on Fantasy Grounds Store
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  9. #439
    Oh wow... Glad to hear from you. I was concerned that you might have dropped the project, or something happened down the road where you couldn't work on this ruleset. Since it is July 14th, 2024 when you wrote your reply, it is now August 2th, 2024. Quite some time and I am looking forward to hearing from you regarding the update on WFRP 2E.
    Proud Fantasy Grounds Ultimate Licensee/Game Master with text only games

    Active Campaigns

    Warhammer Fantasy Roleplay 2E: A World Aflames

    Call of Cthulhu: Adventures of Davion Falconia

    Campaigns Planned

    Aliens RPG: Frag 'em, Mag Reload! (A Colonial Marine Campaign)

    Cyberpunk RED: Get Geeked, Corpo! (A Night City Adventure against the Mega Corps)

    Fallout 2d20: New Orleans

    GURPS: Prism International (Inspired by Rainbow Six)

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