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  1. #1481

    Vehicle mods not working

    Found a problem: while vehicle was created by myself from character inventory - i can add and remove mods from items "on the fly". However while trying to utilize basic vehicles from core/armory - no "drag and drop" functions work. No mods, no grafts, nothing. Not even when i myself create a vehicle npc.

    Is there a fix?
    Last edited by ValerianMemsk; June 25th, 2024 at 11:40.

  2. #1482
    Quote Originally Posted by ValerianMemsk View Post
    Found a problem: while vehicle was created by myself from character inventory - i can add and remove mods from items "on the fly". However while trying to utilize basic vehicles from core/armory - no "drag and drop" functions work. No mods, no grafts, nothing. Not even when i myself create a vehicle npc.

    Is there a fix?
    You might need to provide me with the exact steps you are doing and what you are trying accomplish. I tested adding grafts and weapons to a vehicle record on the character sheet and I'm not seeing an issue with that process.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #1483
    Yeah, the ones from character sheet is working ok.
    BUT try to take one from NPC section, like from core book, transfer it to character inventory, and then try to add some mods.
    That specific way of doinfg it does not work for me.
    That what i ment.

    And even if i myself create new npc-vehicle it will still not support any mods after being added to character's inventory.

  4. #1484
    Oh that is expected. The reasoning is NPC Vehicle stat blocks are not made using PC vehicle rules. It doesn't know what grafts and mods to recreate the NPC stat block. This makes recreating the PC version of it near impossible. Weapons are still able to be dropped. If you want that level of detail, it would be best to recreate the vehicle as a PC vehicle by creating a blank vehicle in the character sheet inventory and building using the PC vehicle rules from Tech Revolution.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  5. #1485
    Yeah, figured it out.
    Created a special "Vehicle Seller" PC to store custom vehicles.

    Thank you for clarification.

  6. #1486
    No worries, I just couldn't figure a better way since the two systems are so vastly different.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  7. #1487
    Looks like there's a problem with adding a ship to the party sheet so PC's can be assigned roles. My GM tried to give us a new ship last night but it would not drag on to the party sheet.

    I'm checking again with a blank template campaign and can see the same thing. There party sheet tab for ships is also displaying as blank.SF Party Sheet.png

    Edit: User error due to the learning curve, ship being added wasn't a PC ship....don't know why you have to go and completely redo a ship instead of converting an NPC record.
    Last edited by mdemm; July 12th, 2024 at 15:45.

  8. #1488
    Hi, I'd like to report two bugs with mechs in Starfinder that I could reproduce in a fresh campaign as well, and another that seems more spurious.

    First: when ever you click on "use" for action on the spells tab for a mech, I get the following error
    "[ERROR] Script execution error: [string "SFRPG:scripts/manager_power_SFRPG.lua"]:42: attempt to index global 'PowerManager35E' (a nil value) stack traceback:
    [string "SFRPG:scripts/manager_power_SFRPG.lua"]:42: in function 'fnUsePower'
    [string "CoreRPG:scripts/manager_power_core.lua"]:31: in function 'usePower'
    [string "C:power_item_header:usepower"]:3: in function <[string "C:power_item_header:usepower"]:2>"


    Second: Shield points and the corresponding "Fatigue" field have sign errors. After the first hit on an NPC mech, it subtracts the fatigue value from the hit, instead of filling the difference between Shield Points and Fatigue. On a PC mech, the value of fatigue can even be greater than the shield points without clipping. I.E. with 9 Shield Points, 0 Fatigue and 14 damage the stats go to 9 Shield Points and 14 fatigue, instead of 9 Shield, 9 Fatigue, and 5 Wound.

    Third: in the campaign file (and not reproducible in a fresh install so far), the players seem to get new weapons actions on the sheet each time, without deleting the old. After three times entering and exiting, each weapon is tripled.

    Let me know, if you need additional information to help with fixing the bugs. Thank you all for your great effort with Starfinder. The implementation in Fantasy Grounds is e
    Last edited by opilio; July 26th, 2024 at 20:41.

  9. #1489
    I will make a note to check this out, but right now the ruleset is currently locked down due to the current Beta and may take some time to brought LIVE. I will check this over and see if I can replicate in TEST, if so, will update there.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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