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  1. #1031
    Trenloe's Avatar
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    Quote Originally Posted by webdove View Post
    I just noticed as I was adding some alchemical items to a PC that there are 3 items described in Player Core (Antidote - lesser, antiplague - lesser and Elixir of Life - minor) which lack automation. The alchemical items in GM core include those three and many others all of which have automation. Is that happening because my player core is not updating properly?
    These are included in some updates we have lined up for the Player Core. We haven't pushed those yet, but will soon.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #1032
    Quote Originally Posted by Trenloe View Post
    These are included in some updates we have lined up for the Player Core. We haven't pushed those yet, but will soon.
    Thx

  3. #1033
    Trenloe's Avatar
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    Quote Originally Posted by webdove View Post
    Has there been any new information regarding this post that originally appeared in houses of healing? Yesterday I discovered that seven dooms player's guide content is still missing.

    "May 23rd, 2024, 22:40#1 Guiche007 Seven Dooms PF2E Background missing
    Hi,

    The background for the Adventure Path - Seven Dooms for Sandpoint are missing. There's no module for the players and I thinks it's the reason there missing."
    This should now be available, please run an update. Sorry that it slipped off our radar.

    https://www.fantasygrounds.com/forum...l=1#post720418
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  4. #1034
    Quote Originally Posted by Trenloe View Post
    This should now be available, please run an update. Sorry that it slipped off our radar.

    https://www.fantasygrounds.com/forum...l=1#post720418
    Wonderful!

  5. #1035
    Come across a couple of issues with the Golems' Golem Antimagic feature in the Bestiaries and in the Abomination Vaults module:
    • Some golems have their "harmed by..." text in the title of the feature instead of the text
    • There seems to be some disparity in how Paizo has written this feature so some of them use the phrase "areas and persistent damage" whilst others refer to "areas or persistent damage" - the automation, however, always uses or so it doesn't work on the and ones...

    You can see both issues in the screenshot below:


    Affected golems are:
    • Carrion Golem from Bestiary 2 - Harmed
    • Elite Stone Golem from Abomination Vaults - Harmed and Areas
    • Fossil Golem from Bestiary 3 - Areas
    • Glass Golem from Bestiary 2 - Harmed
    • Ice Golem from Bestiary 2 - Harmed
    • Iron Golem from Bestiary 1 - Areas
    • Mithral Golem from Bestiary 3 - Areas
    • Nhimbaloth's Cutter from Abomination Vaults - Harmed
    • Stone Golem from Bestiary 1 - Harmed and Areas

    Additionally, the Ice Golem from Bestiary 2 is missing the entirety of the Automation text for this feature.
    Attached Images Attached Images

  6. #1036
    In the player map for the 10th Level of the Abomination Vaults, there is a terrain occluder covering the shortcut pin in area J17 so the pin cannot be clicked on without reshaping the occluder and moving the pin.

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