Thread: So... Kingmaker
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March 28th, 2023, 22:59 #101
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Anyone have an update on the Kingmaker Bestiary for 5E ?
https://www.fantasygrounds.com/store...ZOSMWPZO2025FG
Showing should have been out in July
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March 29th, 2023, 01:52 #102
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I would assume that they first need to get permission from WotC to produce the kingmaker AP in 5E - before even considering releasing the associated Bestiary on FGU.
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March 29th, 2023, 08:37 #103
The available date is purely a placeholder and is created when a converter "claims" the product in the FG conversion process - it's no guarantee of a final release. It's easy to guess the product code and go to a pre-launch store page, but any store page that isn't actually for alive (released) product won't contain full data and is always subject to change.
At this stage the 5E bestiary release is on hold, primarily due to the complexities of making the 5E Kingmaker Bestiary usable with the PF2 Kingmaker Adventure Path in FG.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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March 29th, 2023, 08:37 #104Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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April 7th, 2024, 06:18 #105
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April 7th, 2024, 13:25 #106
Hi FirstFrost,
There was a conversation the other day about this that involved the SmiteWorks team and Paizo. This is on indefinite hold per that conversation. It was mutually agreed between SmiteWorks leadership and the Paizo team.Developer for lots of adventures, particularly 5E, Pathfinder, Starfinder, and Pathfinder 2E
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July 7th, 2024, 21:39 #107
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- Feb 2009
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Hello, sorry but I had trouble finding a thread or answer to this when I searched. Upon creating a new campaign with the PF 2 Kingmaker Module - will I be able to use the remastered rules, and everything work - spells, monsters, NPCS, etc.?
Thank you
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July 7th, 2024, 21:51 #108
Everything will "work" but won't be 100% remastered. For example, NPC spells won't be changed to the remastered versions. Alignment damage will be converted to "spirit", the spell school trait will be removed from spells, positive is replaced with vitality damage, negative is replaced with void damage - these replacements are carried out during the damage roll. Effects need to be updated to use the new damage type names (the ruleset will do this automatically in a future release). The GM will need to decide if a creature has the holy or unholy trait.
All of this is generic for all PF2 legacy modules.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 8th, 2024, 22:17 #109
To add on to what Trenloe said, the main thing that will need manual intervention is creatures with positive or negative damage resistance/weakness. Because of how the remaster ruleset automatically converts damage, the resistance will break unless you manually change it to vitality or void.
So for example, if a creature has the effect "RESIST: 10 positive" or "WEAK: 10 negative", you will need to change those to "RESIST: 10 vitality" and "WEAK: 10 void" respectively, or they won't work.
Other then that there aren't any major automation issues I'm aware of (I'm running Kingmaker myself!).
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