Thread: Problems / Bugs with BRP?
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April 25th, 2024, 16:30 #291
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April 25th, 2024, 16:58 #292
Power Points isn't the issue, it's the skill category bonus option adds to it's children and that is what you are seeing when you roll. Turning off category bonus will remove that additional increase from the attribute.
Dominic Morta
Ruleset Developer
Smiteworks
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May 6th, 2024, 14:24 #293
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I've found a problem with the CT player view when using the strike rank option. The players see actors sorted after their SR value but the value shown is the Dex value. The GM sees all actors sorted by SR and also Dex. I think we need to add a strike rank column to the Player view or replace the initresult column when the strike rank option is used. See the attached images for more detail. I'll see if I can come up with a good solution for adding a new column but you might want another solution.
FGU_BRP_GM_CT_view.png
FGU_BRP_Player_CT_view.pngLast edited by peterb; May 6th, 2024 at 14:26. Reason: Added more details
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May 6th, 2024, 14:59 #294
Thanks for the report. I'll add it to my list to investigate.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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May 7th, 2024, 17:16 #295
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June 14th, 2024, 05:56 #296
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Yep. This is something I pointed out a while ago. Would be great, too, if we are showing it to the players, to allow them to type in the SR field as well for their PCs, since the SR changes as they do different things from round to round, and it is a pain for the GM to have to enter it for every player.
Also, when two creatures on the CT have the exact same SR and DEX, things go a bit haywire and their entries shuffle back and forth on the CT. This doesn't happen in FG D&D when two creatures share the same Initiative and DEX, so they must be using some hidden third sorting criteria. In any case, something as simple as defaulting to alphabetical as a third criteria would be helpful since at least the entries would stop bouncing around.
To test this, call up the CT and enter three NPCs with the same SR and DEX and then start with the first one and keep hitting end turn and watch what happens. Clicking on them to select them on the CT does the same thing.
Lastly, right now I can only drag effects into the CT for the creature whose turn it is. However, one usually needs to drag and effect on a creature when it is not their turn. Would be great if we could freely drag effects into the CT even if it is not that creature's turn. That would be a very big help in larger combats.
Regards,
Devin
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June 14th, 2024, 19:48 #297
I'm adding it to my list along with the previous report. Just not able to focus on this at the moment and will require finishing some of my current projects.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
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July 2nd, 2024, 09:48 #298
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Skill base chances are not initialized correctly
I just noticed that when you drag a new skill from the Skill menu onto the skill tab, the base chance of the skill is not initialized, it get set to zero. I'm sure this used to work once, but now it seems broken. See image below.
BRP New skill initilization.png
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July 2nd, 2024, 17:23 #299
I'll add it to my list to investigate, but may take some time for me to tackle this by the next update weekly update. I'm unsure of it's original functionality myself.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
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July 7th, 2024, 07:44 #300
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I bought BRP system today but it seemed like the location rolls was not right result in missile weapons. it's seems to match the melee.
BRP ver is 2024-07-03 ,Core RPG ruleset is 2024-07-03 also
is this my problem? somewhere hotfix?
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