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  1. #1021
    Quote Originally Posted by Trenloe View Post
    Thanks for reporting. This is an issue in the base Paizo product and we usually don't update Paizo errors unless Paizo issue an errata or if they're gaming breaking. I'll pass this on to the dev and they can make the call...
    While I would also normally agree with not fixing Paizo bugs, upon research, it does seem obvious that they meant scroll of entrancing eyes as you stated. There is no evidence of Enchanting Eyes as a spell and Entrancing Eyes is a Rank 7 spell, which is what the scroll is. I must have subconsciously thought it entrancing back when I converted it without actually making the name change. It's fixed now and will go live upon the next Tuesday update.
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  2. #1022
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    Quote Originally Posted by sciencephile View Post
    While I would also normally agree with not fixing Paizo bugs, upon research, it does seem obvious that they meant scroll of entrancing eyes as you stated. There is no evidence of Enchanting Eyes as a spell and Entrancing Eyes is a Rank 7 spell, which is what the scroll is. I must have subconsciously thought it entrancing back when I converted it without actually making the name change. It's fixed now and will go live upon the next Tuesday update.
    Thanks!
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  3. #1023
    I am not sure if this is the right forum for my question so please redirect me to the proper forum if not. In our last adventure path (strength of thousands) we were playing in legacy mode and using the advanced players guide. Our investigator had a number of activities for his class like "clue-in". In our current adventure path (Rusthenge) we are playing in remaster mode and using the advanced players guide. Our investigator needs their activities like "clue-in", but there are no investigator activities shown in the activities window (even though the advanced players module is loaded). There is an investigator class and the text mentions "clue-in", but the activity is missing.
    Is it possible that this bug is being caused by being in remaster mode?

  4. #1024
    Nevermind. I reopened the older adventure path and the 6 investigator activities all appear under the "(Uncategorized)" source so I must have created them from the Advanced Guide by hand.
    Is there a simple way to transfer those to our new adventure without manually reentering them?

  5. #1025
    Has there been any new information regarding this post that originally appeared in houses of healing? Yesterday I discovered that seven dooms player's guide content is still missing.

    "May 23rd, 2024, 22:40#1 Guiche007 Seven Dooms PF2E Background missing
    Hi,

    The background for the Adventure Path - Seven Dooms for Sandpoint are missing. There's no module for the players and I thinks it's the reason there missing."

  6. #1026
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    Quote Originally Posted by webdove View Post
    Is there a simple way to transfer those to our new adventure without manually reentering them?
    1) Export the PC to XML from the old campaign.
    2) Load that PC into the new adventure campaign.
    3) Open up the old and new PC and drag/drop the activities from the old to the new.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #1027
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    Quote Originally Posted by webdove View Post
    Has there been any new information regarding this post that originally appeared in houses of healing? Yesterday I discovered that seven dooms player's guide content is still missing.

    "May 23rd, 2024, 22:40#1 Guiche007 Seven Dooms PF2E Background missing
    Hi,

    The background for the Adventure Path - Seven Dooms for Sandpoint are missing. There's no module for the players and I thinks it's the reason there missing."
    I've prodded the dev to provide on update on this.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  8. #1028
    Quote Originally Posted by Trenloe View Post
    1) Export the PC to XML from the old campaign.
    2) Load that PC into the new adventure campaign.
    3) Open up the old and new PC and drag/drop the activities from the old to the new.
    Thank you! That worked splendidly!

  9. #1029
    Quote Originally Posted by webdove View Post
    Thank you! That worked splendidly!
    One minor detail in case anyone else tries to do this. You may need to create the category and section in activities to match the activity that you are dragging (In my case that was Class Activities/Investigator Activities). Otherwise it does not seem to copy.

  10. #1030
    I just noticed as I was adding some alchemical items to a PC that there are 3 items described in Player Core (Antidote - lesser, antiplague - lesser and Elixir of Life - minor) which lack automation. The alchemical items in GM core include those three and many others all of which have automation. Is that happening because my player core is not updating properly?

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