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  1. #391
    Quote Originally Posted by tslewis123 View Post
    I don't know if this belongs here, but I noticed that a few of the characters in the Deadlands: The Weird West Archetypes sets have capitalized letters where they shouldn't be. The Mad Scientist's "Bad Eyes" hindrance is spelled "Bad EyEs", the Bounty Hunter's "Arrogant" hindrance is spelled "ArrogAnt", and the Cowgirl's "Overconfident" hindrance is spelled "OvercOnfidence". It's only in the module and not the character sheet, so it doesn't affect gameplay, but it does make the system itself look kind of sloppy.
    So that would be a Deadlands issue, make a new post as a bug report with some screenshots.

    This might have something to do with font changes from an all capitals font.
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  2. #392
    Quote Originally Posted by tslewis123 View Post
    I don't know if this belongs here, but I noticed that a few of the characters in the Deadlands: The Weird West Archetypes sets have capitalized letters where they shouldn't be. The Mad Scientist's "Bad Eyes" hindrance is spelled "Bad EyEs", the Bounty Hunter's "Arrogant" hindrance is spelled "ArrogAnt", and the Cowgirl's "Overconfident" hindrance is spelled "OvercOnfidence". It's only in the module and not the character sheet, so it doesn't affect gameplay, but it does make the system itself look kind of sloppy.
    I pushed a hotfix to address this
    Dominic Morta
    Ruleset Developer
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  3. #393
    Rifters - Land of a Thousand Islands is almost done!
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  4. #394
    Quote Originally Posted by Jiminimonka View Post
    Rifters - Land of a Thousand Islands is almost done!
    Past QA and now in the final stretch..
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  5. #395
    Checkout FT-005 Flying Titan entry for SWAT ability. Looks wrong as the ability name is missing. What has happened here is m3l should have put that effect on the weapon rather that a new line.
    Last edited by Lonewolf; July 6th, 2024 at 02:21.
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  6. #396
    Quote Originally Posted by Lonewolf View Post
    Checkout FT-005 Flying Titan entry for SWAT ability. Looks wrong as the ability name is missing. What has happened here is m3l should have put that effect on the weapon rather that a new line.
    Fixed. Thanks
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