Thread: W.I.P. Mothership Extension
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September 4th, 2023, 22:47 #41
I am super interested in this too, and I know at least two other FGU game masters that would jump in the (mother)ship when it comes out. Keep it up!
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December 12th, 2023, 12:19 #42
- Join Date
- May 2019
- Posts
- 2
I'm also interested : ), good job guys... it looks great!
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December 12th, 2023, 18:53 #43aka Laendra
(Discord: Laendra#9660)
Ultimate license (FGC/FGU)
Current Timezone : Central (CDT) (GMT -5)
OP: 3317036507 / 2369539
My opinions are my own and represent no entity other than myself
I've suspended support for any extensions. It just isn't worth my time anymore to have to continually update them.
Smiteworks has a developer relations problem (perceived or real) that needs to be fixed.
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June 29th, 2024, 02:09 #44
- Join Date
- Jun 2011
- Posts
- 9
Was this released in some form at some point? I can’t find anything about it :-(
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July 5th, 2024, 21:37 #45
- Join Date
- Jun 2016
- Posts
- 59
Not yet, but quite soon hopefully. I had to do a lot of rework to update it from 0e to 1e, but that's all complete and I've been running games with it for a couple of months now. I also migrated it from FGC to FGU and from being a MoreCore extension to being a standalone ruleset built directly on CoreRPG. What I'm focused on at this point is making it still usable without the content data module (items, tables, etc) that I can't distribute without authorization from TKG... some of the character automation features (e.g. skill selection and item loadouts) are a little broken without that.
Last edited by crleonhard; July 5th, 2024 at 21:45. Reason: adding further detail
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July 8th, 2024, 21:46 #46
- Join Date
- Jun 2016
- Posts
- 59
OK, I've published the ruleset if anyone's still interested. I plan to add it to the Forge, but for now I've shared it in GitHub.
https://www.fantasygrounds.com/forum...355#post720355
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