Thread: Light Instructions
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June 28th, 2024, 13:17 #1
Light Instructions
Do any instructions or videos exist which actually walk someone through adding a token light to a map? I've been unable to get any lights working on any map in my campaign using the latest version of FGU Ultimate.
I enable the Mask, enable Lighting and Token Vision, add a light, and nothing. Add ambient light, and nothing. Add token light, and nothing. I have no extensions enabled; this is vanilla FGU.
As a long-time user of the software, this used to be something quick and easy to implement when first introduced. Very frustrating that I constantly run into things with documentation so old it doesn't align to what I'm seeing, especially when it used to work flawlessly every time.
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June 28th, 2024, 13:52 #2
Not sure what I've done but its working now...
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June 28th, 2024, 14:27 #3
Unless there's some specific reason you don't need to enable a mask before creating lighting. At any rate there are several videos about lighting, and token lighting, and using the mask here https://www.fantasygrounds.com/forum...-do-I-in-Unity (Videos Six, and Eighteen - Twenty should cover most of it).
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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June 28th, 2024, 15:11 #4
The videos you referred to are some of the ones I attempted to follow, but lighting continued to fail. I also tried Joshua's videos, Trenloe's, and FG Academy.
The weird thing is that my last attempt (which works) I did the same procedure I had done for the other 15 attempts. I still have no idea why it decided to begin working.
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July 3rd, 2024, 17:16 #5
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- Dec 2016
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Yeah, lighting has been acting weird for me for a while now. I sometimes have to add and delete the lights (and sometimes the walls) multiple times before the lighting begins to work properly. Another issue we have been having is with Darkness is placed on the map and someone has blindsight (this issue may have been fixed a few patches ago). This would cause visual errors in lighting for all other tokens.
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