Thread: Better Combat Effects
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June 14th, 2024, 19:05 #701
I'll take a look at both these issues and probably have a fix in the next couple of days
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June 15th, 2024, 00:12 #702
Ha. So you are using it as a targeted effect.
BCE/G doesn't support targeted effects as per documentation. I've thought about supporting it for a while but in the 3+ years this ext has been around not a single person has asked for or about targeted effects. I've kind been waiting around for someone to say something so gold star for you.
So this won't be a thing in the next update as it is a bit more involved but probably sometime in the future.
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June 16th, 2024, 21:55 #703
Version Update v4.28
Feature: 5E/4E DMGR will accept a decimal value between 0 and 1 to reduce raw damage (before resistances) by a percentage
Fixed: PFRPG RESTL not processing
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July 1st, 2024, 13:48 #704
Version Update v4.29
Fixed: Change state remove source not getting duration quite right
Fixed: Change state last to process on end of turn
Fixed: STACK tag match to be more exact
Changed: Deprecated tags will output to GM chat when matched. These tags will be removed in the next month or so
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July 1st, 2024, 20:12 #705
Do you know if all "Automatic Effects" have been updated to remove the old tags?
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July 1st, 2024, 20:15 #706-MrDDT
Discord @mrddt
Grim Press Discord
Really click this link and vote for your FGU wishes, more votes is more likely to get done and get what you want done.
Please upvote "Custom Effect List Sorting"
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July 1st, 2024, 20:17 #707
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